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  1. Last week
  2. This is Interesting and useful! Lots of insights that are worth a revisit
  3. didnt mention , it was decimate modifier / unsubdivide / 7 iterations
  4. this skeletons skin mesh is 25 k'ish , the bones is 101,000 + tris . even my blender is lagging pretty good with it loaded . so i use the decimate modifier on this object . and reduce it 75% in under a second almost . original 101,000 tris object after decimate in edit mode shows a lot to work with to get it prettied back up a comparison , its a bit disappointing but this is completely un retouched after the decimate and I think it will touch up very nicely . anyhoo...
  5. I forgot the jackolantern buckets but oh well . makeHuman 1.1 models/clothes/materials , torque3d 3.9 . all the characters are single size , just for this little show off thread , but the hero cape was reduced in blender 2.79 from 9000 + to just less than 1000 with decimate modifier using un-subdivide and required little touch-up . they are a bit high I think around 30 k'ish , the batman like character , somehow I,d duplicated the suit mesh in make human but only had to delete one of them . been really easy to work with these . for anyone seeing that the fps's are not very sweet . I use a AMD A6 , 8 GB RAM , vidia 610 GT . windows 7 . So , about 10 years old .
  6. Greetings Everyone, I released 2 new music tracks this week: “GALACTIC POLE POSITION” “RUINS ON RIGEL 3” They’re 100% free to use with attribution, like my 2000+ other tracks. You’ll find them here: https://soundimage.org/sci-fi-10/ Enjoy and please share my site!
  7. a second angle , more stuff .
  8. Hi everyone, Brand new seamless images are ready on these pages on my site: VEGETATION (Artistic) WOOD (Artistic) As always, they are 100% free to use with attribution and can be accessed from here: https://soundimage.org/images-home-page/ Enjoy and please share my site! soundimage.org/
  9. starting on a neighborhood , blender 2.79 archimesh archipack structure making stuff (blender add-ons), and a couple of makehuman 1.1 / makehumancommunity (assets) hulk model , scaled to 7feet in blender) spiderman hood and costume clothes) blender contributions .
  10. Earlier
  11. Hey Folks, Another very hectic week (ugh!) but I did manage to create a new free music track to share: ELECTRIC OCEAN SUNSET https://soundimage.org/sci-fi-10/ As always, it’s 100% free to use with attribution, just like my 2000+ other tracks. Enjoy and keep creating!
  12. Thanks, Azaezel! Unfortunately, I'm using basic lightning... I'm currently using another different approach. Before swapping I copy the backbuffer to a texture, and then draw it mirrored. There are some artifacts but I tinkered to minimize them.
  13. https://github.com/TorqueGameEngines/Torque3D/blob/b6a1acabf813e93979d2feb1f5982bd4f3126e76/Engine/source/lighting/advanced/advancedLightBinManager.cpp#L949 vs https://github.com/TorqueGameEngines/Torque3D/blob/b6a1acabf813e93979d2feb1f5982bd4f3126e76/Engine/source/lighting/advanced/advancedLightBinManager.cpp#L951
  14. Hey Folks, More new seamless images are ready on these pages on my site: METAL (Artistic) ROCK/STONE (Artistic) Like my music and sounds, they are 100% free to use with attribution and can be accessed from here: https://soundimage.org/images-home-page/ Enjoy and please consider supporting my efforts if you can. http://soundimage.org/
  15. The reason for normals flipped is because the order in which vertices are defined will not change when you invert the projection matrix. The GPU will incorrectly cull all meshes if the culling mode isn’t inverted after inverting the projection matrix. But this happens only when a mirror is done in one axis. But if you perform the mirror in 2 axes the effect will cancel each other. Actually, I need mirror in 2 axes... So, problem solved. worldToCamera.scale(Point3F(-1, -1, 1)); But it will be great if there is a method to invert the culling mode. (I've realized that using a negative FOV do the trick as well)
  16. Hi, When I add worldToCamera.scale(Point3F(-1, 1, 1)); on GuiTSCtrl::_internalRender(), it' works, the image is flipped but all normals in the whole scene are reversed as well. There is a way to flip all normals again and fix it? I've tried swapping left and right on frustum, but it flips the normals too... Should I have to go to the shaders way? (Sorry, I forget mentioning it, I'm using Torque3D 3.10)
  17. Hi, Where I have to add a minus in GuiTSCtrl to mirror the render image in vertical or horizontal? Does anyone know? Thank, Paco
  18. Happy End of September…Halloween will be here in no time! So this week has been very hectic (and it’s not over yet) but I did manage to create a new free music track to add to my new Jazz / Big Band page: BIG BAND MAN – When he’s not out fighting crime, he’s conducting a big band. Pretty cool…and classy, too! https://soundimage.org/jazz-big-band/ This track, like my 2000+ other tracks, is 100% free to use with attribution. Attribution information is here: https://soundimage.org/attribution-info/ Please stay healthy and I'll see you in October!
  19. Greetings Everyone, Brand new seamless images are ready on these pages on my site: CONCRETE (Artistic) FUR (Artistic) GROUND (Artistic) They are 100% free to use with attribution and can be accessed from here: https://soundimage.org/images-home-page/ OTHER NEWS I’ve added a couple of new music pages to my site, ROCK and JAZZ/BIG BAND. Both have a couple of tracks on them to get started. I think they’re going to be really fun to build! Enjoy my free assets and please share my site! http://soundimage.org/
  20. Greetings Fellow Creatives! This week’s new free music tracks are on my brand new Jazz / Big Band page: BIG BAND SWINGIN’ MELLOW MIND https://soundimage.org/jazz-big-band/ Both tracks are available as looping and non-looping. This is going to be a fun page to build! In the meantime, please don’t forget about my Ogg music packs and tracks. They’re a great way to support my efforts. Enjoy and please stay healthy.
  21. spiffy DOF (depth of field)
  22. What's up everyone? I just uploaded some new free texture images for your projects. They are on these pages on my website: BARK (Artistic) BRICK (Artistic) Access the from here: https://soundimage.org/images-home-page/ OTHER NEWS If you happen to need some free Funny/Quirky/Weird music, higher-quality Ogg tracks are now available on my Funny pages 1-3 (as well as Funny 7 and 8.) I'm working to make them available on all of my Funny pages. In the meantime, if you think my free assets are helpful, please consider making a small donation on my site to help support my efforts. Thanks in advance! https://soundimage.org/
  23. Wow, I can't believe we're half way through September already. After a long summer, I'm really looking forward to some cooler weather. So let's see... More progress with my new Rock page. We have: "HOMETOWN NOSTALGIA" "SASSY COUNTRY GIRLS" https://soundimage.org/rock/ And higher quality Ogg versions of my tracks are now available on my Funny 2 page. https://soundimage.org/funny-2/ As always, my music is 100% free to use with attribution. Enjoy...stay safe...and please share my site!
  24. Greetings Fellow Creatives, Brand new seamless images are ready on these pages on my site: STONE (Artistic) WOOD (Artistic) You can access them from here: https://soundimage.org/images-home-page/ Enjoy and please share my site!
  25. Allstars Indoor Playland is clean, comfortable and sanitized daily. It's safe for smaller kiddos unlike most indoor play centers. Our equipment is age specific for the tiny tots. We're the ideal place toddlers to run, jump, slide and just be kids.

  26. Thanks fLUnKnhaXYU, I'll give this a try. But it does confuse me a bit, as I have no trouble with all other models regardless of which program I use to create the model. (Constructor, Trenchbroom, J.A.C.K.)
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