<?xml version="1.0"?>
<rss version="2.0"><channel><title>General Announcements Latest Topics</title><link>https://torque3d.org/forums/forum/48-general-announcements/</link><description>General Announcements Latest Topics</description><language>en</language><item><title>Community Code of Conduct, Updated</title><link>https://torque3d.org/forums/topic/1542-community-code-of-conduct-updated/</link><description><![CDATA[<p>
	A year ago, given feedback from a number of people, I posted a Community Code of Conduct with a number of guidelines for how one should, well, conduct oneself while engaging in the community. I feel the original CoC was solid, but over the course of the year a number of topics and feedback from various users has come back to us, so I figured I would post an update with some expanded parts of the main list.
</p>

<p>
	 
</p>

<p>
	 
</p>

<ul><li>
		We, as a community, are committed to providing a friendly, safe and welcoming environment for all, regardless of experience, background, history or characteristic.
	</li>
	<li>
		Please avoid using any overly sexual, offensive, or insulting alias or nicknames for yourself or others that would otherwise detract from a friendly, safe and welcoming environment.
	</li>
	<li>
		Please be kind and courteous. There's no need to be rude.
	</li>
	<li>
		Respect that people have differences of opinion, and that every design, implementation, or choice carries considerations, trade-offs, and costs. There is rarely ever a perfect answer.
	</li>
	<li>
		Please keep critiques constructive. If you are going to critique someone's work, ideas, or decisions, do it with topical and specific feedback so that they can improve. Unconstructive critiques don't help anyone better their work.
	</li>
	<li>
		Insulting, demeaning or harassing anyone is not welcome behavior, whether in public or private conversations. If you feel you have been subjected to any of this behavior, please contact any moderator or admin immediately. Whether you're a regular or a newcomer, we care about making this community a safe place for you. If you have any lack of clarity about what might fall under those concepts, feel free to ask for clarification from the moderation team.
	</li>
	<li>
		Likewise, any spamming, trolling, flaming, baiting or other attention-stealing/seeking behavior is not welcome.
	</li>
</ul><p>
	 
</p>

<p>
	<b><strong>Based on feedback of multiple people we have had, some expansion on the above:</strong></b>
</p>

<ul><li>
		Do not insult or deride other users. 'You're an idiot' is not a useful comment. Do not do this.
	</li>
	<li>
		If feedback is being provided, it needs to be constructive. Just simply calling something a bad idea is not helpful in correcting the core issues of that idea. Take the time to explain what is wrong with the idea and how it could be improved upon.
	</li>
	<li>
		In threads, under normal circumstances if the OP of a thread requests a post to be removed because they feel it is inflammatory, or off topic or the like, the mods will review it and in most cases, remove it per OP's request. It's their thread, so they get nearly final say in how the thread's topic should flow. MODGRU of course gets the actual final say, but will listen to the thread OPs reasoning, and if it makes sense, will generally abide the request.
	</li>
	<li>
		<b><strong>If any user has a problem with something on the forums, such as content posted, or another user's behavior, they need to contact someone in MODGRU</strong></b>. Moderation cannot be expected to happen in a concise, timely manner if they are not informed about it. Rather than engaging in the negative behavior, users are heavily encouraged to report it and move on. Engaging in bad behavior in response only sets both parties up to be in trouble with moderation.
	</li>
</ul><p>
	 
</p>

<p>
	In the hopefully unlikely event someone is found to have violated an aspect of the CoC, they will be provided a direct, specific warning, explaining what they have broken in terms of the CoC that the moderation has felt needed to be corrected.
</p>

<p>
	With new features on the forms, we have the ability to better track when moderation actions have been taken, so the offense tracking and punishment has been adjusted per below:
</p>

<p>
	If the user then goes on to violate the CoC again, they will be given warning points on their account.
</p>

<p>
	Not all behaviors are of the same severity, so certain behaviors will yield more warning points than others, for example:
</p>

<ul><li>
		Threadjacking or going completely and totally off topic, 1 point
	</li>
	<li>
		Attacking, insulting or degrading a group of people, 2 points
	</li>
	<li>
		Attacking, insulting or degrading a specific user, 3 points
	</li>
</ul><p>
	If a user accrues 5 points in a year, they will be issued a temporary 3 day ban.
</p>

<p>
	If a user gets 10 points, they will be temp banned for a 6 day period.
</p>

<p>
	If they accrue 15 points in a year, showing they have no interest in changing their behavior, then they will face a permanent ban.
</p>

<p>
	 
</p>

<p>
	Anyone facing a suspension or ban is free to appeal this by messaging anyone on the admin or MODGRU and their case will be reviewed. If it is found to not have been in violation, then the user can disregard the original moderation verdict. Otherwise, if found to have been a correct moderation action, then it is considered to be upheld and the user appealing will be informed of the decision so they may - if required - adjust their behavior accordingly.
</p>]]></description><guid isPermaLink="false">1542</guid><pubDate>Thu, 18 Jun 2020 15:17:02 +0000</pubDate></item><item><title>A good old community refresharoo</title><link>https://torque3d.org/forums/topic/1531-a-good-old-community-refresharoo/</link><description><![CDATA[<p>So a number of complaints, issues, grievances, dismays, challenges, hangups, roadbumps or whatever other words for problems or inconveniences have been sorta... around, but haven't really been enough of an issue to frontline with the limited time everyone has to work on stuff.<br /></p><p>Some of that is to be expected, of course, but it doesn't excuse it either.<br /></p><p>So, over the last few days I've been talking to Lukas and others about what issues have come up and what can be done to correct them and make everything generally better and more efficient for everyone.<br /></p><p>While it won't all get done today, I've been putting together a gameplan that will be implemented in the coming weeks.<br /></p><p><br /></p><p><b><strong><span style="font-size:24px;">The Repository</span></strong></b><br /></p><p>As everyone knows, all main development work has been operating out of the GarageGames org on github since the engine's debut as being MIT'd. This has largely worked fine, but over the years GG's response time and on-call support has waned, compounding with people even to this day inquiring if GG is working on the engine, or if GG will fix a bug or whatnot.<br /></p><p>I've been the only person with write access to the GG repo as well for a while and while it's WORKED, it's hardly optimal and definitely slow. So it's been something we've been kicking around for a while, but we're going to be pivoting to move all official development(and a bunch of associated, secondary and support stuff) to here: <a href="https://github.com/TorqueGameEngines/Torque3D" rel="external nofollow">https://github.com/TorqueGameEngines/Torque3D</a><br /></p><p>This gives us complete and total control over all the administrative stuff for the repo and org, which opens up better handling of CI builds, as well as stuff like webhooks so we can have discord bots report when things have been merged, etc, etc.<br /></p><p>The Torque3D repo in particular will frontline the 4.0 Preview builds so people are better aware of what's happening relating to that. We originally started working out of my repo for it because of the major changes being expected to do lots of big, awful breakage. While the development branch was understood to be unstable, even people understanding that to be the case aren't fans of 'I can't even launch the program' levels of break as certain issues get hashed out.<br /></p><p>Now that we're beyond that level of horrible brokenness and more into 'squashing remaining problems and fleshing out stuff', it can be frontlined. When 4.0 launches officially we'll go back to the classic Master/Development/SpecificVersion model.<br /></p><p>The T3Dorg is a little messy at the moment, so it'll get some restructuring, but that'll be the official new home of all mainline development by the DEVGRU. Speaking of DEVGRU...<br /></p><p><br /></p><p><b><strong><span style="font-size:24px;">Development and Community Roles</span></strong></b><br /></p><p>There's been a lot of grievances pertaining to the lingering legacy of the Steering Committee. When it was originally drafted, the idea was that the members would steer the main development of the engine, and maybe contribute to it a little bit themselves, but it would largely be left to the community members to contribute.<br /></p><p>It's an interesting idea, and no doubt works for some projects, but T3D is a fully fleshed out, powerful game engine, and requires a solid expertise to develop and make major improvements on it.<br /></p><p>This meant that ultimately, the ones selected to be on the SC often were the ones that had the most in-depth knowledge, and thus were the most suited to actually do development on the engine. Obviously new or less knowledgeable contributors were able to make pull requests and help, but it was practically inevitable that the requirement of deep knowledge of the engine for it's development lead to a principle conflict of how the SC was 'supposed to' operate versus how it did. This lead to an expanded workload many couldn't deal with for 'just' being part of the SC, and over time(and the inability to add anyone new to write access due to falloff of contact with GG) meant that the SC largely evaporated.<br /></p><p>As it stands, I'm the last active member of the old steering committee paradigm. Looking back on what it managed when it was running, versus what's been managed since, I'm disinclined to attempt to revitalize such a restrictive and limited system. So, looking forward, and in an effort to correct for the weaknesses it had, while buffing the power of the people that would contribute to the engine, I'm establishing a new principle role:<br /></p><p>DEVGRU, a nifty little short name for DEVelopment GRoUp.<br /></p><p>The DEVGRU will be made of people that have a deep knowledge of the engine, and contribute and help push it's development forward. You don't necessarily need to be a TOP CONTRIBUTING STAR to be on the DEVGRU, but one does need knowledge of the engine, ability to assist others in the community with their usage of the engine and ability to help guide what the engine needs to improve in addition to contributions to the core development.<br /></p><p>The idea of the DEVGRU isn't to sit on some raised throne directing what the peons should do from on high via committee(heh), but instead be the guys down in the muck working to improve the engine and ensure people can use it and know how to use it. Principally because those that know and work with the engine know what it could use to improve.<br /></p><p>One doesn't need to be part of the DEVGRU to contribute, of course, but members of the DEVGRU can (and usually will, though it's not an obligation if the persons don't desire the responsibility) have write access on the new T3Dorg repo(as someone has to be able to merge pull requests).<br /></p><p><br /></p><p>Technically, a group designation isn't required, as development has been moving along steadily this entire time, even without a dedicated leadership group, but what the DEVGRU can be to the community are the people you can message on the discord or forums and know you've got a pretty good chance to get your question answered, or directed to where you could learn about it. <br /></p><p><br /></p><p>As for the steering direction of the engine itself, it'll probably likely stay how it has been(partially because it seems like no one's really taken issue with this approach). Given that DEVGRU are the ones doing the merging of PRs and a lot of core development, it means that it's up to them to be the guiding hand of the engine's progress, but a critical thing to emphasize for DEVGRU's role there is that it's a community project, and the community's interests(which at it's core, is a good, powerful game engine) is the primary target. People can make suggestions and they'll be considered for future works. If they toss up actual content, code, or works, there's a real dang good chance it'll be accepted, but still considered against the broader goal of the engine's progress. A PR to intentionally make all rendering plaid all the time, while neat, probably doesn't improve the engine over all ;) (Though, to date, people's contributions and the broader engine progress goal haven't really been in conflict, so I doubt much needs to be done there)<br /></p><p>Suggesting something doesn't guarantee it'll happen, but we're always more than happy to at least put a note up on the board for consideration as the engine's development continues to progress forward. In cases where direction is unsure even with all of that, I can make the final deciding call.<br /></p><p><br /></p><p>Conjoined to that, and following on the naming convention, obviously there's the MODGRU - the Moderation Group - who are of course tasked with moderation of what's happening in the community. On the forums, the discord, etc. Their role will pretty much be exactly as it has been, but we'll be emphasizing going forward that if you have any issues with content or behavior on the community, that you should contact someone in the MODGRU to get it sorted out.<br /></p><p><br /></p><p>And finally, the third group, WEBGRU, named, very cleverly, because they're the Web Group. People in this group will be involved with maintaining the community's online presence. From Lukas working on the forums, to Tony helping with the landing page website to Mack running the twitter, if there's an issue happening on one of the sites, you can hit up the WEBGRU so the right person can get it fixed or updated.<br /></p><p><br /></p><p><b><strong><span style="font-size:24px;">The Landing Page Website</span></strong></b><br /></p><p>Topically, while a solid site, it hasn't been updated in a while. Part of it is an issue of having someone familiar with the web system and having access in order to do needed renovations and updates to get it back to being a good point of contact for people new to the engine and community. Thankfully I've been working with Dan to get the landing page repo moved over to the T3Dorg, and Tony's offered to help update and maintain the site. Spruce it up, update old information, update the featuresets and some shiney new images/gifs and it should be sitting rather pretty once again.<br /></p><p><br /></p><p><b><strong><span style="font-size:24px;">The Documentation</span></strong></b><br /></p><p>Me and Blood have been hashing out what to do about the core documentation for the engine and have been slowly working at building out a Read The Docs version for T3D. It generates the web documentation off of a git repo in the T3D org, so maintaining the docs is easier than a completely separate control point which is convenient. We'll be porting, reorganizing and fleshing out the documentation over the coming weeks, and once the basics are good, we'll 100% encourage anyone else to start contributing to it, adding examples, fleshing out definitions, etc.<br /></p><p><br /></p><p><b><strong><span style="font-size:24px;">The Wiki</span></strong></b><br /></p><p>Speaking of documentation, the wiki's been in a weird limbo state of purpose for a while. Editing Wikis isn't the greatest experience, which is why I don't really do it much, and navigating wikis to find out about a specific thing is often an indirect, or circuitous thing. Which is bad when you're trying to find out if someone documented a thing at all. So the current plan is to figure out what should go where in regards to other documentation points. Most of the info on the wiki can be moved either onto the Landing Page, or the RtD page. Anything left over could likely be moved onto the github's wiki to keep it close to home. <br /></p><p><br /></p><p><b><strong><span style="font-size:24px;">The Discord</span></strong></b><br /></p><p>Not much really needs to be done for the discord. I did a bit of organizing on the channels, ensured our local Torque2D boys had proper mod status, and set up the DEV/MOD/WEBGRU groups with colors so persons of interest can easily be picked out for those joining into the community. I'm also working with a few of the guys to plot out some bot integration to help everyone keep up to date on things, such as a way to alert MODGRU if something is happening on the forums, or when PRs are merged to let everyone know it's happened automatically so people are better in the loop on what development progress there is.<br /></p><p><br /></p><p><b><strong><span style="font-size:24px;">The Forums</span></strong></b><br /></p><p>Broadly, the state of the forums is fine, but there's a few improvements to be made to make everyone's lives easier. First, given some complains from various members of the community, I'll be updating/tweaking the CoC to better define certain expectations. We don't want people pulling a 'I'm not touching yoooouuuu' routine in an effort to annoy other users after all, so I'm working on wording to make expectations of behavior more clear.<br /></p><p>Next, as should already be obvious, role terminology and membership is getting upgraded to the new DEV/MOD/WEBGRU paradigm for consistency and so forum goers know who they can turn to for certain issues.<br /></p><p>Also, while it's likely a while out yet because it's something we want to test very thoroughly, me and Lukas have been looking into various updates and expansions for our lovely forum home to make it easier for people to use and easier to maintain for WEBGRU.<br /></p><p>One suggestion that came up I like(and relates to what I'd mentioned with Discord Bots) is looking into a development tracker to get a sort of 'cliffs notes' of PR merges and the like of the engine automatically popping on the forums, which is cool and we'll look into.<br /></p><p>And, as it's become kinda the main point of contact for people to see how general development of the engine is progressing, I'll be popping out my workblog thread into a workblog subforum in DEVGRU. This'll allow me to make a thread per update which will help a LOT in preventing the main topics on hand from being diluted or overrun with discussion. I love me the discussions that happen with each update, but for people just wanting the news, it can be easy to lose the posts.<br /></p><p><br /></p><p><b><strong><span style="font-size:24px;">A Community Project</span></strong></b><br /></p><p>This came up in the discord, and I've been talking with a few of the guys about a proper community project to show off 4.0. It's still in the early concepting phase, but as things solidify and a full plan is put together on it, you can be more will be posted on it. The idea of it is a playground to plug in and show off slices or vignettes of engine functionality and gameplay possibilities. So it should not only act as a good demo, but could double as a testbed/benchmark platform too. Multiple birds with one stone, and all that ;)<br /></p><p><br /></p><p>I think that touches on the big stuff. Quite a bit done and a lot more to do, but I think it's a good gameplan moving forward. It better establishes who new/less familiar community members can turn to, better consolidates, but empowers maintenance and moderation of the community and development, and will make the whole of the community a tighter, better place to come to for all your Torque game development needs :)</p>]]></description><guid isPermaLink="false">1531</guid><pubDate>Sat, 30 May 2020 17:18:45 +0000</pubDate></item><item><title>Community Code of Conduct</title><link>https://torque3d.org/forums/topic/1392-community-code-of-conduct/</link><description><![CDATA[<p>
	Hey everyone!
</p>

<p>
	As we've marched onwards to the ever-looming release of 4.0, we've had a pretty constant trickle of new people, as well as old Torque hands returning to the fold, let alone the guys that have been trucking on this whole time.
</p>

<p>
	With the continuing growth of the community, and some concerns of conflicting viewpoints, behaviors, and stances, I figured it was a good opportunity to set some ground expectations via a Code of Conduct.
</p>

<p>
	We like to keep things pretty easy-breezy here as you all no doubt have come to appreciate, keeping the forums a open place for people to show off, post what they're working on, ideas and feedback as well as just discussions about whatever gamedev stuff. But the internet being what it is, sometimes opinions can clash, viewpoints can differ and tensions can raise to the point where things can get ugly.
</p>

<p>
	Which means that while we'll strive to avoid needing to lean on it, the Code of Conduct will be kept here as a framework everyone can understand the expectations of interacting with the rest of the community and - in the hopefully unlikely event is not adhered to, moderation will be applied in accordance to these expectations.
</p>

<p>
	 
</p>

<ul><li>
		We, as a community, are committed to providing a friendly, safe and welcoming environment for all, regardless of experience, background, history or characteristic.
	</li>
	<li>
		Please avoid using any overly sexual, offensive, or insulting alias or nicknames for yourself or others that would otherwise detract from a friendly, safe and welcoming environment.
	</li>
	<li>
		Please be kind and courteous. There's no need to be rude.
	</li>
	<li>
		Respect that people have differences of opinion, and that every design, implementation, or choice carries considerations, trade-offs, and costs. There is rarely ever a perfect answer.
	</li>
	<li>
		Please keep critiques constructive. If you are going to critique someone's work, ideas, or decisions, do it with topical and specific feedback so that they can improve. Unconstructive critiques don't help anyone better their work.
	</li>
	<li>
		Insulting, demeaning or harassing anyone is not welcome behavior, whether in public or private conversations. If you feel you have been subjected to any of this behavior, please contact any moderator or admin immediately. Whether you're a regular or a newcomer, we care about making this community a safe place for you. If you have any lack of clarity about what might fall under those concepts, feel free to ask for clarification from the moderation team.
	</li>
	<li>
		Likewise, any spamming, trolling, flaming, baiting or other attention-stealing/seeking behavior is not welcome.
	</li>
</ul><p>
	 
</p>

<p>
	In the hopefully unlikely event someone is found to have violated an aspect of the CoC, they will be provided a direct, specific warning, explaining what they have broken in terms of the CoC that the moderation has felt needed to be corrected.
</p>

<p>
	If the user then goes on to violate the CoC again in a similar manner, not having shown any acknowledgement to their behavior or what they have done wrong, they will then face disciplinary actions as follows:
</p>

<p>
	On their first offense, following a direct, written warning, they will face a 3 day suspension.
</p>

<p>
	On their second offense, they will face a 6 day suspension.
</p>

<p>
	On their third, they will face a 9 day suspension.
</p>

<p>
	If they, after returning from suspensions go to violate the CoC for the 4th time, showing no interest in changing their behavior, then they will face a ban.
</p>

<p>
	Anyone facing a suspension or ban is free to appeal this by messaging anyone on the admin or moderation team and their case will be reviewed. If it is found to not have been in violation, then the user can disregard the original moderation verdict. Otherwise, if found to have been a correct moderation action, then it is considered to be upheld and the user appealing will be informed of the decision so they may - if required - adjust their behavior accordingly.
</p>

<p>
	If there is any element of this Code of Conduct that is unclear, feel free to ask for clarification. As mentioned above, if you feel any of these have been violated by a member of the community, contact the mods or admins so that we can take care of the situtation.
</p>

<p>
	As said, I hope that everyone takes the intent to heart to create a welcoming environment for anyone that wants to make games(or heck, just people that find making games super cool - because it is!) so that we never need to lay down corrective or moderative behavior.
</p>

<p>
	With that, I look forward to this community growing and becoming even more awesome!
</p>

<p>
	 
</p>

<p>
	-JeffR
</p>]]></description><guid isPermaLink="false">1392</guid><pubDate>Tue, 21 May 2019 05:50:20 +0000</pubDate></item></channel></rss>
