slapin Posted October 30, 2017 Share Posted October 30, 2017 Hi, all!as I see currently many games employ character customization mechanics(or even generate all characters from standard template).This usually have some macro settings like height, arms/legs length, etc and micro- settings likeface customization. Games which come to my mind are Skyrim, Saints Row, etc.Some games also include runtime mechanics like GTA SA which allows growing fat, muscles, etc.How these things are done (fundamentally? Is is possible to implement such thing for Torque3D?The most amzaing thing about this is that skeleton is changed together with body,I wonder how they do that...I know it is possible to change body via morph targets and then bake that to a model somehow (this can be done in software for most flexible way and saved as model ready for engine), but what about bones?How to sync skeleton changes to body changes? Quote Link to comment Share on other sites More sharing options...
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