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Posted

We are looking at playing an animation in a loop, but at the end of the loop the animation pauses and the model fades out and simultaneously fades back in at the start point of the loop. How do we get the model to fade with transparency instead of the fizzle-fade type effect that you get when switching between LODs?

Posted

@Skipper the issue lies in the way Torque3D (and most modern engines) render models. The way it is rendered doesn't support transparent objects.


Therefore, in order to have transparent objects, we have to render those objects in another, more simple, way called Forward Rendering. So if you truly want a transparency effect, then you either have to forward render that particular object or fake it somehow.


This is why T3D employs the fizzle-fade technique, and why it isn't just a simple thing to implement.

  • 3 months later...
Posted

Not sure if this is the right topic, but i would like a similar features in material animations.


Just like the scrolling of textures works, i would like a material to become less and more transparent.


Not a big deal if its not straightforward to do, then id just live without it, but consider it something for the wishlist or whatever.

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