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Meanwhile in UpdateMove in player.cpp ... nothing strange is happening


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void Player::updateMove(const Move* move)
{
   delta.move = *move;
 
   // Is waterCoverage high enough to be 'swimming'?
   {//<---yorks uwotm8!?
      bool swimming = mWaterCoverage > 0.65f && canSwim();      
 
      if ( swimming != mSwimming )
      {
         if ( !isGhost() )
         {
            if ( swimming )
               mDataBlock->onStartSwim_callback( this );
            else
               mDataBlock->onStopSwim_callback( this );
         }
 
         mSwimming = swimming;
      }
   }//<---yorks uwotm8!?
 
//...

 

I think something might have been removed once but the brackets left in :lol:

Edited by Steve_Yorkshire
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