Jason Campbell Posted January 9, 2018 Share Posted January 9, 2018 Hey, just wanted to show what I've been working on. I registered the game over at indieDB. I'm very serious about completing this game.My original idea was to have RPG elements. Basically a spy RPG with episodes/modules, in which you save your character at completion to play in the next.The scope will most likely change a bit, as well as the story. I just wanted to get it up before someone took the name. Surprised the name wasn't taken.http://www.indiedb.com/games/rogue-missionhttp://media.indiedb.com/images/games/1/66/65160/RM2.pnghttp://media.indiedb.com/images/games/1/66/65160/RM5.pnghttp://media.indiedb.com/images/games/1/66/65160/RM1.pnghttp://media.indiedb.com/images/games/1/66/65160/RM4.pnghttp://media.indiedb.com/images/games/1/66/65160/RM3.png Quote Link to comment Share on other sites More sharing options...
Duion Posted January 9, 2018 Share Posted January 9, 2018 Did you make the art? Quote Link to comment Share on other sites More sharing options...
Jason Campbell Posted January 10, 2018 Author Share Posted January 10, 2018 Some of it. All the buildings that you can enter were made by me. Well except there is a couple castles made by Arteria 3D, which I have a lifetime subscription to. I also tracked down Todd Pickens and he was super helpful in packaging up his fps environment kit and selling it for the same price as from GG, same EULA too. Todd's awesome and his artwork really works well with mine. The characters are modified makehumans. Oh, I did some of the most used textures but thanks be to CG textures. I am also using Bryce's weapons that came with his TAIK. The sheer amount of work that he put into his tactical AI kit is astounding and it is criminal that it hasn't been used in a game yet. Is it AAA? No but I think it is coming along well. I'm going to have full credits in the game, when I finish, if that's what your worried about. Quote Link to comment Share on other sites More sharing options...
bsisko Posted January 10, 2018 Share Posted January 10, 2018 Impressive, as the spy genre is my 4th favorite type of game around, the market can't get enough of them. When you complete this game, I am definitely going to pick it up.I still can't get past the computer terminal in Alpha Protocol and that is only at the beginning of the game. the only other spy games I have are the Syphon Filter games on the PSP, Perfect Dark for the Xbox One, and James Bond Legends for the WiiU. Quote Link to comment Share on other sites More sharing options...
Jason Campbell Posted January 10, 2018 Author Share Posted January 10, 2018 Cool, I do think the spy genre is underused and I'm glad it's peaking your interest. My inspiration is an old pen and paper RPG called Top Secret. Torque is great to work with but performance is always a constant battle. Really trying to stay above 60fps on this. Quote Link to comment Share on other sites More sharing options...
Johxz Posted January 10, 2018 Share Posted January 10, 2018 Cool! you are doing your game Jason 8-) I'm glad.you helped me a lot back in the days when I was starting :lol: I'm happy to still see you here bro Quote Link to comment Share on other sites More sharing options...
chriscalef Posted January 10, 2018 Share Posted January 10, 2018 Top Secret FTW! That game was awesome. Quote Link to comment Share on other sites More sharing options...
Chelaru Posted January 11, 2018 Share Posted January 11, 2018 Nice! When can we expect a video or demo? Quote Link to comment Share on other sites More sharing options...
LoLJester Posted January 11, 2018 Share Posted January 11, 2018 Looks promising. Best of luck! Quote Link to comment Share on other sites More sharing options...
Jason Campbell Posted January 13, 2018 Author Share Posted January 13, 2018 Thanks, everybody! I was going to have a video right up but now I have to do some reworking. I think it is going to help with the visuals. I really want to be able to add small details and maintain a good frame rate. Quote Link to comment Share on other sites More sharing options...
JeffR Posted January 13, 2018 Share Posted January 13, 2018 Looking pretty noice!You may not have seen it, but the guy that started MakeHuman started up a new project that basically does a similar deal, but it's directly integrated into blender as an addon:http://www.manuelbastioni.comI think I prefer the meshwork it puts out compared to MakeHumans. May be useful to keep an eye on it :)Performance is definitely a tricky thing to deal with for complex scenes in the current builds. We've got quite a few things cooking that should let you crunch a lot of static geometry really fast that you can probably capitalize on in the near future, but if there's any current spots giving you trouble, feel free to ask, may be some tricks you can use to optimize some trouble spots. Quote Link to comment Share on other sites More sharing options...
Duion Posted January 13, 2018 Share Posted January 13, 2018 That scene he has is by no means complex, multiply everything in there by 10 and then it may be halfway complex. Quote Link to comment Share on other sites More sharing options...
Jason Campbell Posted January 14, 2018 Author Share Posted January 14, 2018 Looking pretty noice!You may not have seen it, but the guy that started MakeHuman started up a new project that basically does a similar deal, but it's directly integrated into blender as an addon:http://www.manuelbastioni.comI think I prefer the meshwork it puts out compared to MakeHumans. May be useful to keep an eye on it :)Performance is definitely a tricky thing to deal with for complex scenes in the current builds. We've got quite a few things cooking that should let you crunch a lot of static geometry really fast that you can probably capitalize on in the near future, but if there's any current spots giving you trouble, feel free to ask, may be some tricks you can use to optimize some trouble spots. Thanks Jeff, I already have the plugin, just forgot about it. The characters I have in game are just a proof that it works with animations so when that time comes I'll definitely check this out. Optimization balance is definitely the name of the game now. Thanks for the offer to help but I bet you have things on your plate! Coding is going to be the hardest part for me I bet. So in a few months, look for annoying questions. :) That scene he has is by no means complex, multiply everything in there by 10 and then it may be halfway complex. Right, well this is what I'm saying. If I were to add the complexity I want, it's going to be a real battle. I really want this game to look as good as I can make it. Quote Link to comment Share on other sites More sharing options...
Duion Posted January 14, 2018 Share Posted January 14, 2018 Right, well this is what I'm saying. If I were to add the complexity I want, it's going to be a real battle. I really want this game to look as good as I can make it. Then you still have a long way to go. What you currently have is not bad, but kind of mediocre. I remember the Taik demo and it was kind a realistic, since he used baked lighting, so for interior levels you could go that route, but kind of work intensive. For outdoor levels, it is not that hard to make it look good, just add lots of HDR, bloom and stuff and make very dense vegetation and there you go.Some time ago I made some tests and painted forest with a brush of every jungle forest object I had and it turned out like that http://www.moddb.com/games/uebergame/images/pazifik-random-01and this is just one random brush stroke and it already looks good, no talent needed, just a bunch of assets, in this case mostly from Pacific demo and the best part is, no problem regarding performance, if you do not make a super large level. Quote Link to comment Share on other sites More sharing options...
Happenstance Posted January 15, 2018 Share Posted January 15, 2018 This looks interesting, always room for a spy RPG. Looking forward to seeing more.I hadn't heard of Top Secret so I looked it up - looks fun. There's a new version that just came out, might have to look into getting it. Quote Link to comment Share on other sites More sharing options...
Jason Campbell Posted January 15, 2018 Author Share Posted January 15, 2018 @DuionTrust me, I know I have a long way to go.@HappenstanceThat is awesome! I didn't even notice this. The original and SI version were so much fun. Quote Link to comment Share on other sites More sharing options...
Jason Campbell Posted February 25, 2018 Author Share Posted February 25, 2018 (edited) Hey all, got a video up and I have to admit, just the simple combat is pretty fun. Obviously there are some glitches and what not but it plays pretty smoothly without the screen recorder which hurts the frames a bit. Much will change. The soldier character is Bryce's because I need to figure out why my character models are causing texture leaks and possibly an out of bounds error. I just wanted to get some videos up and this is the first one. Edited October 1, 2023 by Jason Campbell Quote Link to comment Share on other sites More sharing options...
marauder2k9 Posted February 25, 2018 Share Posted February 25, 2018 that is amazing man!! great work so far! Quote Link to comment Share on other sites More sharing options...
Jason Campbell Posted February 26, 2018 Author Share Posted February 26, 2018 Thanks marauder, I can't stress how much I appreciate Bryce's AI. They are completely unpredictable. At the same time though, as I fight through the map, I think this would work for a PvP pretty well. Can't help but think this would be a good battle royal map. A lot of cover except the choke points. Quote Link to comment Share on other sites More sharing options...
LoLJester Posted February 26, 2018 Share Posted February 26, 2018 Looks very promising. Keep up the good work! Quote Link to comment Share on other sites More sharing options...
bsisko Posted February 23, 2019 Share Posted February 23, 2019 It's been a year since we heard from you Jason, Any progress on your game! Quote Link to comment Share on other sites More sharing options...
Jason Campbell Posted February 23, 2019 Author Share Posted February 23, 2019 I have had to go back and rework everything, a couple times. It really hurt but now I'm getting back on track. I need to be assured that performance is where I need it to be so basically, placeholders won't do. I am pleased with how it is looking, kind of like you have entered an oil painting. I wish there were more hours in the day. I will get some new screens up this week. It would be good to show I have not abandoned it in any way. I also realize that the scope may change. Thanks for checking in on this! Quote Link to comment Share on other sites More sharing options...
bsisko Posted February 27, 2019 Share Posted February 27, 2019 You're welcome! Quote Link to comment Share on other sites More sharing options...
Jason Campbell Posted April 29, 2019 Author Share Posted April 29, 2019 Here's some screens, I've been so crazy busy. Added some life to the scenes. Quote Link to comment Share on other sites More sharing options...
Nils Posted April 29, 2019 Share Posted April 29, 2019 Looking good. Good luck with your project! Quote Link to comment Share on other sites More sharing options...
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