Jason Campbell Posted April 29, 2019 Author Share Posted April 29, 2019 Thanks Nils, long time no see! How are things going with Deadly Matter? Did you end up moving to another Engine? Quote Link to comment Share on other sites More sharing options...
Nils Posted May 14, 2019 Share Posted May 14, 2019 Thanks Nils, long time no see! How are things going with Deadly Matter? Did you end up moving to another Engine? Hi Jason, the development of DeadlyMatter was halted because of a lack of funding and personal serious health issues not long after a failed crowdfunding campaign. Further did dramatic life changes result in no longer standing behind certain concepts and game mechanics. I am developing currently something with the same old engine, but on a slow pace.But I don't want to hijack your thread here; so let's keep us updated with some more screenshots from your project :D Quote Link to comment Share on other sites More sharing options...
bsisko Posted May 17, 2019 Share Posted May 17, 2019 Hi Jason, I noticed that you have a screenshot of a gun in one of your pictures. Are you having any trouble with the mouse movement being disabled. You are probably using Torque3D as opposed to TGE 1.4 (I use it because I like it and don't own the 1.5 version) but I used the playgui.SNAPTOGGLEi() command, but i doesn't seem to work under the 1.4 version. As a matter of fact, the console reports that the command is unrecognized. Quote Link to comment Share on other sites More sharing options...
Jason Campbell Posted June 19, 2019 Author Share Posted June 19, 2019 Sorry, I didn't notice this. Did you figure this out? Does it have to do with noCursor ? Quote Link to comment Share on other sites More sharing options...
XIXWYRMEXIX Posted June 20, 2019 Share Posted June 20, 2019 Very cool looking concept Jason, it looks interesting and is unique considering the genre you are making it in. Post some updates when you get them, I would like to see the progression. Quote Link to comment Share on other sites More sharing options...
bsisko Posted June 22, 2019 Share Posted June 22, 2019 Thanks Jason for the reply. You were correct. The noCursor command was the correct solution! Quote Link to comment Share on other sites More sharing options...
Jason Campbell Posted June 22, 2019 Author Share Posted June 22, 2019 @bisisko cool, I checked 1.5 and PlayGui.snaptoggle doesn't work there either. Must of been added in 2.0. Quote Link to comment Share on other sites More sharing options...
bsisko Posted July 15, 2020 Share Posted July 15, 2020 So how is progress? Quote Link to comment Share on other sites More sharing options...
Jason Campbell Posted July 19, 2020 Author Share Posted July 19, 2020 Hey thanks for asking. It was going really well over the winter but now I am too busy to even think about it. I have not given up. Quote Link to comment Share on other sites More sharing options...
Arnkatla Posted January 12, 2022 Share Posted January 12, 2022 (edited) Update on the progress or end product. Edited May 1 by Arnkatla Quote Link to comment Share on other sites More sharing options...
Jason Campbell Posted January 17, 2022 Author Share Posted January 17, 2022 I was real close then realized that if I was to add all the coverpoints I needed and then compile the grenade trajectories, the editor would run at like 2fps. Basically, yet again I would have to scale it down and essentially "start over". I love working with Torque but I'll be damned if that didn't take the piss out of me. Quote Link to comment Share on other sites More sharing options...
Duion Posted January 18, 2022 Share Posted January 18, 2022 "compile the grenade trajectories"? I did not even know this is possible, my bots just shoot you and hit very well, even with grenades. As an indie dev you need to learn to use workarounds and cheap solutions otherwise you never get it done. I would just treat grenades as projectiles, add a generous inaccuracy for extra fun and nobody will notice that you do not "compile the grenade trajectories" Quote Link to comment Share on other sites More sharing options...
Jason Campbell Posted March 13, 2022 Author Share Posted March 13, 2022 Hey Duion, I hear you. The grenade compiling is part of TAIK and there is no doubt I could just not use it but there is no denying that having the bots utilize it adds so much to the combat. I haven't given up though and I believe I can use what I already have with less coverpoints. I've been working on it. Quote Link to comment Share on other sites More sharing options...
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