andi_s Posted January 13, 2018 Share Posted January 13, 2018 Hi all,I read trough jeffs blog and saw what is all coming for 4.0 . With the ECS, it seems the gameplay-code side of T3D will change quite a bit, so I was wondering if it's worth to start a project now in 3.10, or better wait for 4.0? I assume a lot that I would learn now won't apply anymore in 4.0. Is this correct?- Is there somewhere a working version which has the ECS already in?- Is there a way to compile a mostly stable version of T3D without the need of the old directx sdk? Then I have a few more questions regatrding 3.10:- Is there up to date documentation somewhere on how to integrate nvidia physix? Nvidia does not provide the binary anymore, only source, so one has to compile by himself. However which source version do I have to download? After compiling T3D with physix, is there anything additional that has to be done, or is collision and stuff then automatically handled by physix? Would you rather use physix or bullet?Thanks!Andi Quote Link to comment Share on other sites More sharing options...
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