Happenstance Posted January 24, 2018 Share Posted January 24, 2018 Interesting technique for drawing decals in a deferred renderer: http://martindevans.me/game-development/2015/02/27/Drawing-Stuff-On-Other-Stuff-With-Deferred-Screenspace-Decals/ and shader code: https://github.com/martindevans/Myre/blob/master/Myre/Myre.Graphics.Content/Decal.fxAvoids the expense and messiness involved with creating custom geometry that conforms to the underlying surface by just writing directly to the gbuffer. Quote Link to comment Share on other sites More sharing options...
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