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MegaMotion

FlightGear is back, and rendering to Blender.


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Posted

Well, it's been a little while, but the helicopters are back in the mix! What you're seeing is a Russian Ka50 attack helicopter, (model by Emmanuel Baranger), being piloted (if you can call it that) by yours truly in the FlightGear flight simulator, which exports a stream of UDP aircraft data packets that are read into Megamotion, preserved as a dsq sequence in Torque and then exported via XML into Blender for final rendering.


Rotor blades not included. Maybe next time.




Posted

Very cool!

 

Rotor blades not included. Maybe next time.

Just say that it was that shutter-speed effect where the rotor cyclic rate matches the shutter rate :P

Posted

Just say that it was that shutter-speed effect where the rotor cyclic rate matches the shutter rate

 

Ha, not a bad idea, lol.


But anyway, first attempt here. Still needs work on rotation speed and transparency.


Posted

Thanks Timmy!


More good times:




Almost to the point of herding a crowd of virtual humans around the level with my attack helicopter. Does this make me a bad person? :twisted:

Posted

What, did somebody mention herding a crowd of virtual humans with a helicopter? In other news, pretty sure I'm going to hell.




EDIT: Btw, does anyone have any suggestions for increasing the update rate on the shadows? I would be very happy to devote a few more cycles to smooth moving shadows, given how sharp they are on everything but the time axis. I took a look around in the engine a few days ago but quickly got overwhelmed doing a Find in Files for "shadow". :-) Figured I should ask around here first. All the shapes you see casting shadows are PhysicsShapes.

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