chriscalef Posted February 26, 2018 Share Posted February 26, 2018 Well, it's been a little while, but the helicopters are back in the mix! What you're seeing is a Russian Ka50 attack helicopter, (model by Emmanuel Baranger), being piloted (if you can call it that) by yours truly in the FlightGear flight simulator, which exports a stream of UDP aircraft data packets that are read into Megamotion, preserved as a dsq sequence in Torque and then exported via XML into Blender for final rendering.Rotor blades not included. Maybe next time. Link to comment Share on other sites More sharing options...
JeffR Posted March 3, 2018 Share Posted March 3, 2018 Very cool! Rotor blades not included. Maybe next time.Just say that it was that shutter-speed effect where the rotor cyclic rate matches the shutter rate :P Link to comment Share on other sites More sharing options...
chriscalef Posted March 3, 2018 Author Share Posted March 3, 2018 Just say that it was that shutter-speed effect where the rotor cyclic rate matches the shutter rate Ha, not a bad idea, lol.But anyway, first attempt here. Still needs work on rotation speed and transparency. Link to comment Share on other sites More sharing options...
Timmy Posted March 5, 2018 Share Posted March 5, 2018 Nice work chris :mrgreen: Link to comment Share on other sites More sharing options...
chriscalef Posted March 6, 2018 Author Share Posted March 6, 2018 Thanks Timmy!More good times: Almost to the point of herding a crowd of virtual humans around the level with my attack helicopter. Does this make me a bad person? :twisted: Link to comment Share on other sites More sharing options...
chriscalef Posted March 9, 2018 Author Share Posted March 9, 2018 What, did somebody mention herding a crowd of virtual humans with a helicopter? In other news, pretty sure I'm going to hell. EDIT: Btw, does anyone have any suggestions for increasing the update rate on the shadows? I would be very happy to devote a few more cycles to smooth moving shadows, given how sharp they are on everything but the time axis. I took a look around in the engine a few days ago but quickly got overwhelmed doing a Find in Files for "shadow". :-) Figured I should ask around here first. All the shapes you see casting shadows are PhysicsShapes. Link to comment Share on other sites More sharing options...
OTHGMars Posted March 10, 2018 Share Posted March 10, 2018 Is castDynamicShadows = true; set for the material on the rotor and helicopter? If not, that's probably the problem. Looking great btw. Link to comment Share on other sites More sharing options...
chriscalef Posted March 10, 2018 Author Share Posted March 10, 2018 Thanks, and thanks!! castDynamicShadows did the trick! (And that's a damn nice thing to know about.) Link to comment Share on other sites More sharing options...
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