Bamus Posted March 10, 2015 Share Posted March 10, 2015 Hey people!I recently picked up Torque again, after being occupied with less interesting things for a while. I've taken it upon myself to create a desert level, but I'm having difficulties creating convincing sand dunes. The editor tools aren't really suited (or I'm failing horribly at using them) and I can't seem to find any heightmaps online. Lots of areal pictures everywhere but those don't work as heightmaps because of the shadowing.Would anyone have any good resources, a usable height map or some tricks I can use in the editor to create that Sahara-feel I'm looking for?Thanks!B Quote Link to comment Share on other sites More sharing options...
Duion Posted March 10, 2015 Share Posted March 10, 2015 You will need a terrain generator that will put out fitting heightmaps for you, the Torque tools are not very good at painting large realistic landscapes.I used http://www.bundysoft.com/L3DT/ for my first terrains, it is not as good as professional software, but it is free and enough for simple projects. Quote Link to comment Share on other sites More sharing options...
buckmaster Posted March 10, 2015 Share Posted March 10, 2015 This might help? Quote Link to comment Share on other sites More sharing options...
Bamus Posted March 13, 2015 Author Share Posted March 13, 2015 Thanks for the suggestions! I own L3TD (bought it back in the TGEA days) but it's not that suited either in creating the swooping-formed-by-wind look. I'm trying some other terrain generation tools now to see if anything gets close.This link has some good info: https://forums.frontier.co.uk/showthread.php?t=22086Cheers! Quote Link to comment Share on other sites More sharing options...
Duion Posted March 13, 2015 Share Posted March 13, 2015 Yes, you probably will need a more advanced tool for that, but I think you can get very far with just hand painting and applying some erosion. Quote Link to comment Share on other sites More sharing options...
buckmaster Posted March 16, 2015 Share Posted March 16, 2015 Oh wow, the screenshot in that link is really nice. I'd love to see if you get something like that working! Though those smooth ridgelines on hieghtmap terrain seem... unlikely. Either way, this is just the sort of thing that the Deathball and Mars demos need for their terrains :D Quote Link to comment Share on other sites More sharing options...
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