Code_Man Posted February 28, 2018 Share Posted February 28, 2018 I would like to apply a material to specific instances of meshes in the game trough torquescript, but i dont know how to do this.Its fine if it applies to the whole model instead of just a specific material in a collada node.I also noticed that i seem to have to prepend the model name to a material when using collada models, this is a problem for me too since i reuse many materials for different models.I only use collada for now, though if have to i could convert them to dts.How could i go about this? Quote Link to comment Share on other sites More sharing options...
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