subabrain Posted March 9, 2018 Share Posted March 9, 2018 Hello,sorry for the long delay but i was not active since the last few weeks.Okay - a Question again.i have a mesh in the pre compiled version of the t3d engine (3.10). And its working very good the fps are good.but if i try to import the same mesh into my own compiled version (i tried 3.8/3.9 and 3.10) the performance is very bad.So fps is very slow?please help im at the end of my knowledge :/Greetings and thanks a lot!Robert Quote Link to comment Share on other sites More sharing options...
Timmy Posted March 9, 2018 Share Posted March 9, 2018 (edited) Need a bit more info. What compiler are you using? What gfx device are you using? Are you building in debug or release? Edited March 9, 2018 by Timmy Quote Link to comment Share on other sites More sharing options...
subabrain Posted March 9, 2018 Author Share Posted March 9, 2018 hi,okay - so the following things:i use visual studio 2017 Community edition as compiler.Further i use the directx 3d 11 - but in both installations - so in my own compiled version there are the same settings like in the pre-compiled version.further i use the debug mode from visual studio ;)okay - thats it.thanks for answers!GreetzRobert Quote Link to comment Share on other sites More sharing options...
subabrain Posted March 9, 2018 Author Share Posted March 9, 2018 hi,okay i think i got it -> it was because of the "release" mode ;)thanks!GreetzRobert Quote Link to comment Share on other sites More sharing options...
Timmy Posted March 9, 2018 Share Posted March 9, 2018 hi,okay i think i got it -> it was because of the "release" mode ;)thanks!GreetzRobert Yep the default when using VS will be the debug build, this is rather slow as you have found out ;) Quote Link to comment Share on other sites More sharing options...
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