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Posted

Hello,


sorry for the long delay but i was not active since the last few weeks.


Okay - a Question again.


i have a mesh in the pre compiled version of the t3d engine (3.10). And its working very good the fps are good.

but if i try to import the same mesh into my own compiled version (i tried 3.8/3.9 and 3.10) the performance is very bad.

So fps is very slow?


please help im at the end of my knowledge :/


Greetings and thanks a lot!

Robert

Posted (edited)

Need a bit more info. What compiler are you using? What gfx device are you using? Are you building in debug or release?

Edited by Timmy
Posted

hi,


okay - so the following things:


i use visual studio 2017 Community edition as compiler.


Further i use the directx 3d 11 - but in both installations - so in my own compiled version there are the same settings like in the pre-compiled version.


further i use the debug mode from visual studio ;)


okay - thats it.


thanks for answers!


Greetz

Robert

Posted
hi,


okay i think i got it -> it was because of the "release" mode ;)


thanks!


Greetz

Robert

 

Yep the default when using VS will be the debug build, this is rather slow as you have found out ;)

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