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[PAID] Master Server


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Looking for someone to help me implement a Master Server that can be hosted online. I'm not an expert on networking and this is not something

I'd want to take on myself. Anyone interested please contact me via private message with a quote on what you would charge, or reply to this post. Thank you!

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You upload it and launch it, it is very simple. I also use the "screen" command line tool, which allows me to multi task different programs, so the master server does not occupy the terminal command line. If you have further questions just ask, I can give you free support, since it is not a hard thing to do.

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I might not need it after all, I've fallen behind it seems on what been going on with T3D and am quite lost on what I should do. I haven't updated since the cmake thing has come into play and thought now would be a good time to upgrade to a newer version. The problem is, I can not get any newer versions to work. I get too many errors with cmake to get anything to run. I'm use to the old way, dunno what happened to change things, but I don't have time to re-learn how to get the engine running. I'm more of an artist than a programmer and I'm not going to put myself through this frustration again. If i'm going to put more time into learning yet another piece of software, I'll move to another engine. Thanks for offering to help anyway Duion, Best wishes!

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Honestly, I think it's probably not as bad as it feels, though cmake pain is real and understandable for people not used to it.(It's a big reason why we're working on a new Project Manager to sit over top of it, so people like you don't have to bother with it)


I'm sure was a relatively silly issue causing the trip-up. What was the error you were getting?

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I'll try setting it up again today and screenshot the errors. I have spent years with this engine and don't want to have to learn another one, I may just hire a programmer to set it up for me. I need access to source some and can't work with pre-compiled engine that I don't have source to.

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It is not as hard as you might think, you just point cmake to the engine directory and thats it, there is not that much that can go wrong, just tell what you did or what tutorial you followed and people may be able to tell you what you did wrong quickly.

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