aunaseef Posted March 28, 2018 Share Posted March 28, 2018 Initializing platform...Input Init:% Failed to load OpenAL shared library. Sound will not be availableSFXALProvider - OpenAL not available.DebugDrawer Enabled!GFX Init:Could not create GL context: GLXBadFBConfig../Engine/source/gfx/gl/sdl/gfxGLDevice.sdl.cpp(95,0): {Fatal} - Could not create GL context: GLXBadFBConfigPlatform::debugBreak: triggering SIGSEGV for core dump% Trace/breakpoint trap (core dumped) What's wrong? I think my graphics card is too old. Will it work if I build Torque3D with an older Open GL version? Quote Link to comment Share on other sites More sharing options...
Jason Campbell Posted March 28, 2018 Share Posted March 28, 2018 I think even 3.7(first Linux client) used opengl 3.x so, sorry, I think that your card is just too old. What is your card by the way? Quote Link to comment Share on other sites More sharing options...
JeffR Posted March 29, 2018 Share Posted March 29, 2018 Yeah, I'm curious what hardware you're running? Quote Link to comment Share on other sites More sharing options...
aunaseef Posted March 29, 2018 Author Share Posted March 29, 2018 My graphics card is Intel G41 Express Chipset, Windows Version ran fine on this card.I think I should just go back to Windows instead of messing around with Linux version, I assume Windows version uses Direct X, So It will run fine.I can't even use Torsion in Linux.Anyway, Thanks for replying to my post. Quote Link to comment Share on other sites More sharing options...
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