aunaseef Posted March 28, 2018 Posted March 28, 2018 Initializing platform...Input Init:% Failed to load OpenAL shared library. Sound will not be availableSFXALProvider - OpenAL not available.DebugDrawer Enabled!GFX Init:Could not create GL context: GLXBadFBConfig../Engine/source/gfx/gl/sdl/gfxGLDevice.sdl.cpp(95,0): {Fatal} - Could not create GL context: GLXBadFBConfigPlatform::debugBreak: triggering SIGSEGV for core dump% Trace/breakpoint trap (core dumped) What's wrong? I think my graphics card is too old. Will it work if I build Torque3D with an older Open GL version? Quote
Jason Campbell Posted March 28, 2018 Posted March 28, 2018 I think even 3.7(first Linux client) used opengl 3.x so, sorry, I think that your card is just too old. What is your card by the way? Quote
JeffR Posted March 29, 2018 Posted March 29, 2018 Yeah, I'm curious what hardware you're running? Quote
aunaseef Posted March 29, 2018 Author Posted March 29, 2018 My graphics card is Intel G41 Express Chipset, Windows Version ran fine on this card.I think I should just go back to Windows instead of messing around with Linux version, I assume Windows version uses Direct X, So It will run fine.I can't even use Torsion in Linux.Anyway, Thanks for replying to my post. Quote
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