Steve_Yorkshire Posted April 20, 2018 Posted April 20, 2018 Turns out that you can convert FBX format to a Torque3D useable DAE using Visual Studio. Also makes the DAE file Blender3D compatible with full animations, materials and everything. Only thing of note is that material diffuse and specular default to black 0 0 0 instead of white 255 255 255, apart from that everything is perfect. :D Read my full blog on the subject here: http://yorkshirerifles.blogspot.co.uk/2018/04/how-to-import-fbx-into-blender3d-using.htmltl;dr1] Open FBX file in Visual Studio2] Save As ... and select (collada) DAE format3] ???? there is no ????4] Import into Torque3D or Blender3D :ugeek: Quote
Jason Campbell Posted April 20, 2018 Posted April 20, 2018 This must be some kind of sorcery! Heh. What version of VS? Quote
Steve_Yorkshire Posted April 20, 2018 Author Posted April 20, 2018 VS 2013 and VS 2017. And yes, sorcery! Quote
chriscalef Posted April 21, 2018 Posted April 21, 2018 Wow, my brain just exploded. This is going to take a while to clean up. Quote
Steve_Yorkshire Posted May 25, 2018 Author Posted May 25, 2018 If anyone tries to import an FBX file into Blender and gets the error message about "unsupported fbx version 7500" it specifically requires Visual Studio 2017 to load into and then save out as DAE. Autodesk's own FBX converter tool predates this at 2013. Quote
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