Steve_Yorkshire Posted April 23, 2018 Share Posted April 23, 2018 Whilst look through some ancient files, I found I had the Zombie Gameplay Resource which [GG]Mich had designed back in the days T3D1.2. It's basically Call Of Duty Zombies for Torque. :!: 24hN4s85OJw Here's the resource's original url as the comments include script changes.https://www.garagegames.com/community/resource/view/21702/Here's the resource:http://yorkshirerifles.com/downloads/ZombieResource.zipAnd here's the zombies and weapon packs on github to go with it all.https://github.com/GarageGames/ContentPacksAs I say, there might be a few changes to scripts needed with fixes in the comments (and always the chance that a stock 1.2 function has been renamed). :?:Knock yourselves out. :lol:AGgOUoaO8a4 Quote Link to comment Share on other sites More sharing options...
Jason Campbell Posted April 24, 2018 Share Posted April 24, 2018 Nice, thanks, Steve. That code is great for learning and now it won't be lost. Plus the video has the greatest Zombie game music! Quote Link to comment Share on other sites More sharing options...
Code_Man Posted July 3, 2018 Share Posted July 3, 2018 License? Quote Link to comment Share on other sites More sharing options...
Duion Posted July 3, 2018 Share Posted July 3, 2018 License? The asset packs have never been open sourced, they just appeared on their github since they stopped paying for it and a free account can only have public repositories, so use at your own risk, but nobody is going to enforce their copyright, since it is basically abandonedware now, since you can no longer buy them regularly. I would just not use them in an open source manner, but in proprietary projects it should not be a problem. Quote Link to comment Share on other sites More sharing options...
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