noemen Posted June 28, 2018 Share Posted June 28, 2018 I can take a land of 67km² (8192x8192 with 1 meter per pixel) and scale to 4096x4096 (2 meters per pixel). Being that also I will stagger the personage (1.75m of height) to 0,875cm.I will do this by the height map so this does not directly affect the project.Can this cause a problem? Physics, cross wall, visually, performance ...Can I also scale the camera so it fits the character?Right now, I just have to thank you. :)If someone has a better solution:Divide a terrain(height map) of 8192x8192 into four parts of 4096x4096 ... (how to do this?) Quote Link to comment Share on other sites More sharing options...
Duion Posted June 28, 2018 Share Posted June 28, 2018 It is not a good idea to scale down the character, since you have to scale everything else down as well, is probably complicated to keep track of.Using a 4096x4096 heightmap with grid size 2 is probably okay, depending on your project, but the terrain will be a bit chunky, since the polygons will be 2 meters each.Have you tried getting the 8192x8129 heightmap to work? This would probably be the best solution. Quote Link to comment Share on other sites More sharing options...
noemen Posted June 28, 2018 Author Share Posted June 28, 2018 I'll test ... thank you Quote Link to comment Share on other sites More sharing options...
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