JeffR Posted July 8, 2018 Share Posted July 8, 2018 Game Class E/C conversion rough breakdown:Components Mesh Render(Done) Animation(Done) Sound Emitter(Mostly Done) Collision(Done) Item Rotation(Done) Camera Component(Done) Player Physics Controller(Done) Simple Physics Rigid Body Physics Vehicle Springs State Machine(Done) Damage/Destruction Particle Emitter Game ClassesShapeBase Mesh Render Collision Animation Sound Emitter Fade/Cloak Damage/Destruction Player Same as Shapebase Player Physics Controller Item Mesh Collision Animation Item Rotation Simple Physics Vehicle Mesh Collision Animation RigidBody physics Vehicle springs Engine/Control component? Weapon Mesh Animation Collision(Maybe a separate, simpler version that just raycasts to detect wall penetration?) State Machine This is a rough starting list. I'll do up some of the other game classes(like turrets) next, but this should be a good block-out point. The logic for the components not yet done can be peeled out of the respective reference Game Class(like the vehicle springs being pulled from the vehicle class) Quote Link to comment Share on other sites More sharing options...
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