fLUnKnhaXYU Posted July 27, 2018 Posted July 27, 2018 (edited) Hi, I'm having a problem with the "head" sequence for my model . The animation is made with Blender 2.76 . As suggested in the ReadTheDocs manual , its 9 frames however , I only inserted bone rotation and location for frames 1 , 5 and 9 . 1 is up 9 is down plus i sorta centered it with 5 . The problem I'm seeing in the game is on the last frame of the sequence as it appears to be a repeat of the first frame . In the shape editor it shows that the last frame is the same as the first and doesn't let me reset the out frame .This is not the stock model or armature . Its a human character . Other sequences are working well . They are separate animations that Ive placed in the anim folder . The base shape with the mesh has no animations . My T3D version is 3.9 . Thank you for your time . Edited July 30, 2018 by fLUnKnhaXYU Quote
Steve_Yorkshire Posted July 29, 2018 Posted July 29, 2018 If it's repeating make sure that you do NOT have "looping" box ticked. Quote
fLUnKnhaXYU Posted July 30, 2018 Author Posted July 30, 2018 now just how n the heck did you know that ? Thanks Steve , You're brilliant . Quote
fLUnKnhaXYU Posted July 31, 2018 Author Posted July 31, 2018 "Look Vertical head movement blend animation, start frame is fully up and end frame is fully down. Usually imple-mented as a 9 frame animation that only affects the neck and head nodes."All I can say is that is doesn't say that it is a loop . But really , HOW could I have not thought of trying that possibly very time saving solution , hmmm? Quote
Duion Posted July 31, 2018 Posted July 31, 2018 Can you look 360 degrees vertically? Normally it is something around 180 degrees and then stops, looping that animation would mean rotating the head 360 degrees vertically. Quote
fLUnKnhaXYU Posted August 2, 2018 Author Posted August 2, 2018 excellent explanation , Duion , truly , had I noticed , I should have tried it just to see , but you've enhanced my understanding just a bit . I say as I now ponder the 360 degree vertical/horizontal "LOOP" . Quote
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