Steve_Yorkshire Posted August 2, 2018 Posted August 2, 2018 When adding animations via ShapeEditor, the filetype select menu has missing/blank (or very white) text, meaning you cannot see it. All the options are still there just unviewable.Pic related: New and busted at top, old hotness at bottom Quote
Steve_Yorkshire Posted August 3, 2018 Author Posted August 3, 2018 Tested devhead and still no text showing up (full template) Quote
Steve_Yorkshire Posted August 3, 2018 Author Posted August 3, 2018 Using Cmake 3.12.0-win64x64Visual Studio 2017 Quote
Steve_Yorkshire Posted August 3, 2018 Author Posted August 3, 2018 After searching through the 9 gazillion versions of Torque on my PC I found that the last working version was 3.10 (Feb 2017), before SDL2.dll was a thing. My copies of devhead from October 2017 onwards have the non-visible text for fileTypes. Quote
Steve_Yorkshire Posted August 5, 2018 Author Posted August 5, 2018 OK, I can get the filetype text to display if I open File Explorer Options and uncheck "Hide extensions for known file types" :? Quote
Steve_Yorkshire Posted August 5, 2018 Author Posted August 5, 2018 Okidoki, after much help from @Azaezel and @OTHGMars and co it can apparently be fixed with changes to engine/lib/nativeFileDialogs/nfd_win.cpp~line 128 static nfdresult_t AddFiltersToDialog( ::IFileDialog *fileOpenDialog, const char *filterList ) { const wchar_t EMPTY_WSTR[] = L"All Files";//yorks added text "All Files" between empty "" const wchar_t WILDCARD[] = L"*.*"; ... ~line 186 // Empty filter name -- Windows describes them by extension. //specList[specIdx].pszName = EMPTY_WSTR;//yorks out CopyNFDCharToWChar(specbuf, (wchar_t**)&specList[specIdx].pszName);//yorks in CopyNFDCharToWChar( specbuf, (wchar_t**)&specList[specIdx].pszSpec ); Quote
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