fLUnKnhaXYU Posted August 3, 2018 Share Posted August 3, 2018 (edited) Im adding an aiPlayer through an autoSpawn spawnshere . In the Spawnscript I just put $spawnObject setTransform and playThread methods . The playthread seemed as if it were not working . I tried this and that and , anyway , finally i just nudged the aiPlayer around a little in the World Editor and the animation would play a bit and stop and sometimes play fine . After seeing that the animation seemed to be playing correctly I saved the level and restarted the mission but again the animation would not work right . So , The model is my player character with the demoplayer datablock . Its not the stock soldier_rigged model but I am using all of the scripts associated to it just pointing to my model and adding my own animations . The armature and bones arent named like the soldier model but hasnt given me a problem so far . Its probably something simple as I am fantastically adept at working for hours over what would ultimately be said kinda matter . :?: <-can I use this for my avatar ?edit : it may or may not be worth noting that the animation isnt one of the usual movement or trigger things its just some arbitrary action (playing a musical instrument) Edited August 4, 2018 by fLUnKnhaXYU Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted August 4, 2018 Author Share Posted August 4, 2018 Okee, I got it , setactionthread written into the spawnscript seems to fix it . Thx for bothering to read . Quote Link to comment Share on other sites More sharing options...
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