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Rad Alert


Code_Man

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Thanks for your condolences, i wrote a small dedication in the readme, im still reeling, but im doing better after talking to some friends.

There was little time and eneregy leftover for me so i didnt get much done and il be gone for two weeks on monday with probably no internet access.

So rather than adding another 2 weeks minimum overdue delay time i will be releasing tomorrow as is and hope for the best.

There will be probably some spawnpoints where you spawn under the map or over it and that one occasional random crash, but there are quite a few maps and most have 8 spawns.

Otherwise its fairly playable and pretty balanced, there is very little feedback on things still, but there are many new and changed gameplay features that are not noticable.

I seriously need a change of scenery and im really burned out and i dont wanna drag this on needlessly for very little gains, i rather release an update after i come back.

Still need to dig out and impot that vss vintorez model i have laying around some place and some other minor things id like to squeeze in along the way.

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So il be going away for a while with no net access so rather than delaying it further i give you what i got.

The rad alert infantry demo, featuring like 15 maps with up to 8 spawn points on a map.

Its not as finished as i had hoped for, given the complications its no wonder, some maps are only quarter done.

Some spawn points are still either too high or too low so you might end up spawning in a bad place.

Download it here at: https://fileditchfiles.me/file.php?f=/b52/mlUzyhfmKEcrJLbYmQf.7z

For all gamedevs remember to take advantage of the assets everything is cc0/public domain.

There is more content than is used so take a good look and there is interesting unused code in there too to use.

I cleaned up a lot and hope its more useful as depository of stuff for people to use.

If anyone wants to have a sort of preview of whats to come, edit data/rad_alert/scripts/server/game_modes/game_mode_control.tscript and set %this.bases to true in the initGameSettings function.

Used a new small packaging script i wrote last night so i hope i didnt make any mistakes, i will improve and share it once i get back.

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