Steve_Yorkshire Posted August 26, 2018 Share Posted August 26, 2018 Test zip with meshes and (an actually working fixed this time) level: http://yorkshirerifles.com/downloads/toneMapTest.zipToneMapping is not behaving nicely with devhead (downloaded from github 3rd August 2018)This seems mostly to do with "representedInLightmap" going belly up on non-lightmapped materials.With theLevelInfo advancedLightMapSupport OFF, sun representedInLightmap ON = everything dark, tonemapped and non-tonemapped geometry, and emmissive is blurry.http://yorkshirerifles.com/downloads/tonemapprob1.jpgWith theLevelInfo advancedLightMapSupport ON, sun representedInLightmap ON = tonemapping good but all non-tonemapped geometry dark (getting no light at all), and emmissive is blurry.http://yorkshirerifles.com/downloads/tonemapprob2.jpgadvancedLightMapSupport ON, sun representedInLightmap OFF = everything gets light, emmissive is fine, tonemapping is visible but isn't fully lightmapped due to sun's light. This is all expected.http://yorkshirerifles.com/downloads/tonemapprob3.jpg Quote Link to comment Share on other sites More sharing options...
Steve_Yorkshire Posted August 27, 2018 Author Share Posted August 27, 2018 Also just to note pointLights always cast light to toneMaps regardless of settings. I downloaded @Azaezel's old (5 month ish) lightmap project off github and it has the same issues. Quote Link to comment Share on other sites More sharing options...
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