Jump to content

Question controls menu and remapping


fLUnKnhaXYU

Recommended Posts

Hello , I hope this is the correct forum

          is the function limited to just one character ? previous weapon uses " ctrl + Q " . in the pic it is blank . Also is it possible to remap a bindCmd that uses command to server ? Thank You

spacer.png

Link to comment
Share on other sites

Hrm. Likely a bug or oversight on my part with that not displaying right. I'll definitely take a look at it, cause yeah obviously we want to show the proper bindings as they are.

And unsure about the second part of the question. In theory it'd work fine but I don't actually think i'd tested that, now that I think about it. Will investigate that end as well.

Link to comment
Share on other sites

Ok, we just merged in https://github.com/TorqueGameEngines/Torque3D/pull/1236 to contend with it not properly presenting keybinds with a modifier on it.

Fars the bindCmd support, atm looks like there's no straightforward way to do that because of how the remap lookups work(it goes by the function name the bind has as the command)

To work with bindCmd, which has both a make and a break command, AND both of those can be any arbitrary valid TS command, we'll need to add a bind alias to the binds themselves for lookup. So that'll have to be a follow-up thing.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...