practicing01 Posted September 29, 2018 Share Posted September 29, 2018 Hello, I'm trying to move the player up/down within a no-gravity zone. Setting $mvUpAction and $mvDownAction isn't working. Any help would be appreciated, thanks. Quote Link to comment Share on other sites More sharing options...
Jason Campbell Posted September 30, 2018 Share Posted September 30, 2018 Hello. Could you just use a physical zone like in the Outpost mission. You step into the zone and gravity becomes "0.5" It also pushes you out with appliedForce. Look in Outpost.mis.You could also use "Jetting" to move up and no Jet to move down. Quote Link to comment Share on other sites More sharing options...
Code_Man Posted October 9, 2018 Share Posted October 9, 2018 Can you just jump off the floor?Also you could make custom commands to add an impulse to the player, this should allow for up/down movement in 0g.Sorry to derail this thread, but i want to ask another question and dont really feel like making a new thread, but how can i make a bot crouch/jump/etc? Quote Link to comment Share on other sites More sharing options...
Duion Posted October 9, 2018 Share Posted October 9, 2018 Wasn't there a hotkey for keyboard for moving up and down since you cannot do that with the arrow keys? Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted October 13, 2018 Share Posted October 13, 2018 practicing01,In the console , just using %obj.setvelocity("0 0 10"); works with the defaultPlayer datablock settings for mass(120) , density(1.3) and drag(1.1) and the gravity mod of the physical zone set to 0 . I didnt bind a key to it but you could try it . Of course , you can change that z value(10) to whatever . 10 seemed fairly quick .Code_ManAs for the Crouch animation just using %obj.setActionThread(pistol_crouch_root , 0 , 0); in the console did fine The bot would move in the crouch position from this point . I was having a bit of trouble selecting the bot , I dont know why , made me imagine of some way to access bots or groups of bots from a list of bots added using the NavMesh and possibly assigning animations to multiple bots . Quote Link to comment Share on other sites More sharing options...
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