Mitovo Posted October 6, 2018 Share Posted October 6, 2018 Hi all,Quick question...Is it necessary to keep the "built-in" folder structure in T3D when it comes to level/map setup?For example, I see there's an "art" folder, and a "core" folder, each of which seem to contain assets used in maps, etc.However, is it feasible to, say, store each level/map with its own discrete folder structure under the "levels" folder?So you might have (just as an example, not a literal setup/suggestion):levels >level 1 -->geometry -->textures -->terrain -->scripts >level 2 -->geometry -->textures -->terrain -->scriptsetc... Would that work? I'm just not a fan of the default setup, where assets are split into different locations. Thanks Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.