practicing01 Posted October 20, 2018 Posted October 20, 2018 Hello, in blender you can disable mip mapping and filtering for textures so that low resolutions maintain their appearance without artifacts. How do you achieve this in t3d? Thanks for any help. Quote
Duion Posted October 20, 2018 Posted October 20, 2018 Someone already asked this and it was solved I think, I only remember one method and that was make your textures resolution non power of two since that will break mipmapping and so textures will not be filtered. Quote
practicing01 Posted October 21, 2018 Author Posted October 21, 2018 Snooped around engine-side and setting gfxtecturefilternone at 265/266 of processedmaterial.cpp, alongside disabling anisotropic script-side does the trick. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.