chriscalef Posted October 24, 2018 Share Posted October 24, 2018 Just thought I'd pop in and say hi. The past few months have involved some significant life changes and career moves that put the Megamotion project on temporary back burner status, but there are signs of life showing. In the meantime my main interaction with it has been flying practice. I did spend a few cycles recently on particle effects, so you can actually see the rockets and machine guns. Rules: hover the Ka50 over the fuel cans for a certain amount of time, then fly around the factories, and then come back and kill all the humans as quickly as possible, and land on the last one. This match thrown off by the unexpected disappearance of the last two runners. Link to comment Share on other sites More sharing options...
Jason Campbell Posted October 24, 2018 Share Posted October 24, 2018 Nice work. That is a convincing helicopter. Controls look great. Link to comment Share on other sites More sharing options...
Steve_Yorkshire Posted October 24, 2018 Share Posted October 24, 2018 edit: grrr forum breaking my ascii roflcopter :cry: Link to comment Share on other sites More sharing options...
chriscalef Posted October 24, 2018 Author Share Posted October 24, 2018 Lol, nice ROFL copter Steve! :-) Thanks Jason! I can't claim credit for the flight dynamics, it's FlightGear actually running the machine, but I'll take credit for piping the output into Torque and hooking up the weaponry. :twisted: Link to comment Share on other sites More sharing options...
JeffR Posted October 24, 2018 Share Posted October 24, 2018 That's really cool. I haven't used FlightGear, but I do know that helicopter mechanics/controls are notoriously hard to get right between usability and realism.Current results look pretty sweet! You're a pretty good shot with those rockets. Link to comment Share on other sites More sharing options...
chriscalef Posted October 24, 2018 Author Share Posted October 24, 2018 Thanks Jeff! I highly recommend playing around with FlightGear, although I think it's safe to say they have emphasized realism over usability, at least for the casual gamer. Which is to say, it's taken me months to get to the point that I could reliably hover the thing, let alone point the guns at anybody. :lol: So I probably won't have a best seller game on my hands here, even though it's fun as hell once you start getting the hang of it. :geek: But it does make for some heckin realistic chopper antics, e.g. for a movie involving attack helicopters. Maybe when all is said and done I'll be able to rent out my mad skillz as a virtual pilot. 8-) Link to comment Share on other sites More sharing options...
JeffR Posted November 5, 2018 Share Posted November 5, 2018 Just gotta pair it up with feeding in google maps and VR and you could sell virtual flight sim tickets as the pilot! :P Link to comment Share on other sites More sharing options...
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