Jump to content

Enable xaxis/yaw mouse movement for mounted player


Mack

Recommended Posts

This topic is in response to this Job Board posting.

Thanks to @JeffR for the assistance.


These source code changes will enable xaxis/yaw mouse movement (look left/right/turn around) for mounted players. Previously the player was restricted to only yaxis/pitch (look up/down) movement.


In PLAYER.CPP under Player::setPosition

Replace the default isMounted code with the following:

   if (isMounted()) {
	  // Use transform from mounted object - Thanks to Jeff Raab
	  MatrixF zrot;
	  mMount.object->getMountTransform( mMount.node, mMount.xfm, &mat );
	  zrot.set(EulerF(0.0f, 0.0f, rot.z));
	  mat.mul(zrot);
   }

 


In PLAYER.CPP under Player::setRenderPosition

Replace the default isMounted code with the following:

   if (isMounted()) {
	  // Use transform from mounted object - Thanks to Jeff Raab
	  MatrixF zrot;
	  mMount.object->getRenderMountTransform( dt, mMount.node, mMount.xfm, &mat );
	  bool isSer = isServerObject();
	  S32 id = getId();
	  zrot.set(EulerF(0.0f, 0.0f, rot.z));
	  mat.mul(zrot);
   }

 


In SHAPEBASE.CPP under ShapeBase::advanceTime

Comment out the following:

   if (isMounted()) { //Standard Torque 3.9 code, commented out to fix jitter bug when enabling full mouse movement when mounted, thanks to Jeff Raab
      MatrixF mat;
      mMount.object->getRenderMountTransform( 0.0f, mMount.node, mMount.xfm, &mat );
      Parent::setRenderTransform(mat);
   }
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...