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Posted

I have some very old code from the TGE that was a routine in tsShapeInstance that just returned an image of the object as a bitmap on a white background. I find myself needing the same behavior in T3D, and I had thought I would be able to port the old code to the T3D engine, but I am finding that very difficult. Does anyone know of a resource, or if there is some functionality built into the engine that I am missing, that will provide me with this behavior? What I want to be able to accomplish is to specify an object in the 3D engine, and get a snapshot of it that I can display on a dialog. The old routine had width and height args, and specified a camera rotation, so I could spin the object before taking the snapshot if desired. If someone is curious, I could post the old code here.

  • 1 year later...
Posted

Thanks Azaezel! Finally got back to this, and I have something using imposter code that is starting to work. I can post the final routine here, once I get it working well, if anyone cares.

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