Bloodknight Posted February 4, 2019 Share Posted February 4, 2019 Note that these are not the exhaustive list, but they are some of the initial easier ones to pull/test.https://github.com/GarageGames/Torque3D/pulls exists for a complete list, so feel free to try any of them, pst that you've reviewed them along with any changes if any are needed.This is a starting list, the current idea is that these can be posted one weekend, reviewed before the following weekend and pulled merged into the engine if all is fine. Feel free to offer feedback, not just on the reviews, but on this process too.The listT: = template usedhttps://github.com/GarageGames/Torque3D/pull/2299 Sqlite Console refactorneeds testing with an actual sqlite test scripthttps://github.com/GarageGames/Torque3D/pull/2220 Changes for SFXSound::setPosition(time) Note: Only tested with OpenAL.https://github.com/GarageGames/Torque3D/pull/2168 Fixes for compiling without Advanced LightingCONFLICTS:- rework and review T: Basegamehttps://github.com/GarageGames/Torque3D/pull/2144 Allow correct display of widescreen resolutions on a 4:3 displayRecall seeing many warning about DXGI_MODE_xxx while compiling on linux.https://github.com/GarageGames/Torque3D/pull/2140 adds a slider for the HDR color shiftT: Fullhttps://github.com/GarageGames/Torque3D/pull/2076 allows different waypointsNeeds quick test before moving to the NOW list Quote Link to comment Share on other sites More sharing options...
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