Duion Posted February 11, 2019 Share Posted February 11, 2019 I found a bug that renders the vertex color painting of models wrong in OpenGL:Here is an example of the lighthouse model I made, I use vertex color to add color variation to my models, so I don't have to use different textures, this is what it looks in OpenGL:And this is how it looks with DirectX and how it is supposed to look:Anyone an idea what is happening here and why the color scale is shifted towards something else? Quote Link to comment Share on other sites More sharing options...
Azaezel Posted February 11, 2019 Share Posted February 11, 2019 try https://github.com/GarageGames/Torque3D/pull/2310 Quote Link to comment Share on other sites More sharing options...
Duion Posted February 11, 2019 Author Share Posted February 11, 2019 Thanks, yes that solved it. Quote Link to comment Share on other sites More sharing options...
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