Duion Posted February 11, 2019 Posted February 11, 2019 I found a bug that renders the vertex color painting of models wrong in OpenGL:Here is an example of the lighthouse model I made, I use vertex color to add color variation to my models, so I don't have to use different textures, this is what it looks in OpenGL:And this is how it looks with DirectX and how it is supposed to look:Anyone an idea what is happening here and why the color scale is shifted towards something else? Quote
Azaezel Posted February 11, 2019 Posted February 11, 2019 try https://github.com/GarageGames/Torque3D/pull/2310 Quote
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