Happenstance Posted February 22, 2019 Share Posted February 22, 2019 You'll want to work in the the Torque2D solution file (Torque2D.sln I believe) in the engine/compilers/Visual Studio 2017 directory. You'll be adding any engine changes you need into that project and compiling the engine from there which will create the T2D exe file. Scripting and gameplay code will go in the modules directory. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.