andi_s Posted February 22, 2019 Posted February 22, 2019 Hi all,does anybody have the 3daak integrated into the latest dev and would be willing to share it? Quote
JeffR Posted February 25, 2019 Posted February 25, 2019 I started a build on this and ran into a couple rough spots with the merge that was messing with the resulting behavior. I'll take another look at it tomorrow and hopefully get that ironed out so I can get a build punted up into a branch for you. Quote
suncaller Posted February 26, 2019 Posted February 26, 2019 I got it working with devhead shortly before AFX was integrated, but scrapped that for manually importing certain parts (the camera math for my overhead follow cam). I'm not sure I'd recommend anyone use it straight out if they have any desire to upgrade to 4.0. But I look forward to seeing your own efforts, Jeff. Maybe I just did it wrong, heh. Quote
LoLJester Posted February 26, 2019 Posted February 26, 2019 Has the adventure kit been open sourced? Quote
Bloodknight Posted February 26, 2019 Posted February 26, 2019 no, we are going to illegally port the proprietary code into the main repo to make FOSS babies genetically superior! Quote
andi_s Posted February 26, 2019 Author Posted February 26, 2019 Thanks Jeff! Mainly the player Code ist difficult for me. Was thinking if i should try to just add a separate player, Like 3daak player instead if mergong the two, but could not yet try. Quote
JeffR Posted February 27, 2019 Posted February 27, 2019 There's a few bits I'm not 100% happy with port-wise i'll probably review when we look at component-ifying the sweet bits over, but it works as of my testing this afternoon. Lemme know if it gives you any problems.https://github.com/Areloch/Torque3D/tree/Devhead3dAAK Quote
andi_s Posted February 27, 2019 Author Posted February 27, 2019 Thanks a Lot Jeff!! Will try it tonight Quote
LoLJester Posted March 5, 2019 Posted March 5, 2019 That's quite the disrespectful answer Bloodknight. You should not represent this engine in any way or form with this kind of attitude. Quote
Bloodknight Posted March 5, 2019 Posted March 5, 2019 That's quite the disrespectful answer Bloodknight. You should not represent this engine in any way or form with this kind of attitude.It's humour. I represent nobody but me. Thank you for your unwarranted personal attack. Have a nice day! Quote
Azaezel Posted March 5, 2019 Posted March 5, 2019 Right, just so we're all clear here: There was some question on whether https://github.com/UbiqVisuals/3DAAK had been released or was still proprietary. From the link, looks like it has been. Quote
LoLJester Posted March 5, 2019 Posted March 5, 2019 @Bloodknight: It doesn't come across like that. But if it was meant as you say, my apologies.@Azaezel: Thank you. Quote
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