fLUnKnhaXYU Posted May 7, 2024 Posted May 7, 2024 So I have a wheeledVehicle with attached AIturret . the turrets weapon uses the turret projectile with the several particles and emitters . the projectile is in testmaps module cheetahCar tscript , the rocket FX are in Equipment-main module RocketFx tscript . these TSCRIPT files were arranged so the cheetaCar file ran first , since the particles and emitters etc hadn't run yet the fields for the trail emitters , explosions etc were left blank . I resolved it by just copying the rocketFx code into the cheetahcar file and to be sure , at the top of the file . anyhooo for whatever its worth . Thank You :) Quote
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