brother_david Posted March 27, 2019 Share Posted March 27, 2019 Its a far stretch but in BeamNG (which is based on T3d) after an update of the engine which i guess is from d3d9 to d3d11, PostFx encountered problems. HDR not working as it should, specifically Tonemapping (bloom has some problems, or atleast isnt the same as far as i can tell). A far stretch as i mentioned but has anyone else encountered the same or have an idea of what might be causing the problem?They have a Techdemo from 2015 which it looks like its still using d3d9 and there Tonemapping works (and bloom is slightly different). Quote Link to comment Share on other sites More sharing options...
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