fLUnKnhaXYU Posted May 23 Share Posted May 23 should I expect a properly functioning destructible object using the stock torque physics ? Im getting the explosion / deris using blowup function (via the console) but not the destroyed shape . Im not seeing damage applied via shapeBase damage for a rigidShape . thank you SO MUCH ! Quote Link to comment Share on other sites More sharing options...
Azaezel Posted May 23 Share Posted May 23 stock you'd add a destroyed variant and remove the old one. Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted May 25 Author Share Posted May 25 check to see if the shapeBase object is a rigidShape ? then script something INCREDIBLE ? Quote Link to comment Share on other sites More sharing options...
Azaezel Posted May 26 Share Posted May 26 as an addendum, something I managed to squeese in to demonstrate the damagethread end of things is in the trapsntriggers module: https://github.com/Torque3DResources/trapsNTriggers/blob/main/scripts/server/traps.tscript#L157 Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted May 26 Author Share Posted May 26 Quote Link to comment Share on other sites More sharing options...
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