fLUnKnhaXYU Posted May 23, 2024 Posted May 23, 2024 should I expect a properly functioning destructible object using the stock torque physics ? Im getting the explosion / deris using blowup function (via the console) but not the destroyed shape . Im not seeing damage applied via shapeBase damage for a rigidShape . thank you SO MUCH ! Quote
Azaezel Posted May 23, 2024 Posted May 23, 2024 stock you'd add a destroyed variant and remove the old one. Quote
fLUnKnhaXYU Posted May 25, 2024 Author Posted May 25, 2024 check to see if the shapeBase object is a rigidShape ? then script something INCREDIBLE ? Quote
Azaezel Posted May 26, 2024 Posted May 26, 2024 as an addendum, something I managed to squeese in to demonstrate the damagethread end of things is in the trapsntriggers module: https://github.com/Torque3DResources/trapsNTriggers/blob/main/scripts/server/traps.tscript#L157 Quote
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