LukasPJ Posted May 21, 2019 Posted May 21, 2019 Hey guys,Just a quick thread as a reminder for myself and an opportunity for others...I wrote a game in C# using T3D as a backend for my Master's thesis (some details here) https://forums.torque3d.org/viewtopic.php?f=8&t=1001I can't remember which repo has my most up-to-date C# work though, gimme a sec..Think this one:https://github.com/lukaspj/T3DSharpIs the most up-to-date of the C#-side of thingsAnd I believe this branch has a lot of C++-side changes which are necessary for some of the interop stuff and for exposing some internal stuff:https://github.com/lukaspj/Torque3D/tree/csharp-torque3d-workBtw, the C# work that I have done is statically typed one way but not the other.Engine -> Script is stringly types (to remain compatible with TS)Script -> Engine is statically typed (for them speed gains)Oh I have a tiny bit of documentation here:https://github.com/lukaspj/Torque6-Embedded-CSharp/wikiWhen i were working on C# on the Torque6 engineA fun C# + T3D game.http://lukasj.org/sharpshooter/#/14Description:https://forums.torque3d.org/viewtopic.php?f=2&t=949A discussion thread with some bonus information:https://forums.torque3d.org/viewtopic.php?f=2&t=871Sorry for crapping here, just wanted it somewhere static and public :) Quote
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