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Hey guys,


Just a quick thread as a reminder for myself and an opportunity for others...


I wrote a game in C# using T3D as a backend for my Master's thesis (some details here) https://forums.torque3d.org/viewtopic.php?f=8&t=1001

I can't remember which repo has my most up-to-date C# work though, gimme a sec..

Think this one:

https://github.com/lukaspj/T3DSharp

Is the most up-to-date of the C#-side of things


And I believe this branch has a lot of C++-side changes which are necessary for some of the interop stuff and for exposing some internal stuff:

https://github.com/lukaspj/Torque3D/tree/csharp-torque3d-work


Btw, the C# work that I have done is statically typed one way but not the other.

Engine -> Script is stringly types (to remain compatible with TS)

Script -> Engine is statically typed (for them speed gains)


Oh I have a tiny bit of documentation here:

https://github.com/lukaspj/Torque6-Embedded-CSharp/wiki


When i were working on C# on the Torque6 engine


A fun C# + T3D game.

http://lukasj.org/sharpshooter/#/14

Description:

https://forums.torque3d.org/viewtopic.php?f=2&t=949


A discussion thread with some bonus information:

https://forums.torque3d.org/viewtopic.php?f=2&t=871



Sorry for crapping here, just wanted it somewhere static and public :)

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