XIXWYRMEXIX Posted June 2, 2019 Share Posted June 2, 2019 Hey, I was wondering what polygon count I should be looking towards when finishing a model to be "game ready" in regards to torque. I realize this count changes depending on hardware, hardware advancement, game engine advancement, game type, etc. But as a basic rule of thumb for torque 4.0, in an FPS style of game what numbers should I be looking for? I do not want to for example, be making a 10k polygon model when I could be (or should be) using 20k, or 5k etc. etc. I simply have no idea what I should be looking towards building, I am new to making models. I also want to scale all of my models accordingly, for example I own models that are not made by me, I would rather upscale them or downscale them depending on what I make my own models. Any pointers would be appreciated, thanks! Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.