DirtNastyGC8 Posted June 26, 2019 Share Posted June 26, 2019 As outlined in my topic here: http://www.garagegames.com/community/forums/viewthread/143932I've been having a strange issue when converting my staticShape based prop spawning to tsstatic as part of an upgrade to PhysX.When I try to spawn a TSStatic with a collision mesh I get instant CTD. However without collisions everything proceeds as usual. A problem with my collisions perhaps? Well not quite because I use tsstatic terrain props with collision and they work just fine. Only now that I try to spawn my previously working StaticShapes as TSStatic does the game crash.TLDR: It seems like any model that was once a working static shape with collisions is now a tsstatic that will crash the game instantly.More info can be found in my old topic: http://www.garagegames.com/community/forums/viewthread/143932Here are my shapes in ms3d and dts format: https://hostr.co/n6ltxWhslddA Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.