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questions about .hlsl


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hlsl files are shaders, to be more specific directX Shaders and no you can not simply take hlsl files and expect those to work in T3D.

You have to either rewrite those to work like expected or write new hlsl shaders based on those.

And at the end you have to create scripts to be able to use your shaders,

take a look at this


it might answer other question you might get.

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