Code_Man Posted September 5 Share Posted September 5 This looks just really spectacular, you sure made a lot of progress on your way, by now you must have quite a lot of fun stuff. I bet just walking trough the map must be quite an experience, this sorta stuff is why i got into this. gotta love t3d. Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted September 6 Author Share Posted September 6 i appreciate your considerate and encouraging comments Code_Man . I cant disagree that Ive improved a lot at using Torque 3D . I think Im just reaching the point in content creating where I can try a go at editing a mission . but I dont think it will be as hilarious as my previous efforts in content have been thus far . I don't have many things just yet but hoping to start doing a little more modeling . so I continue on my learning adventure and yes I dont know why everyones not using Torque3D . Thank You Very Much Code_Man Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted September 10 Author Share Posted September 10 some recent leaked scenes from " TGE's THE REAL GRAND CANYON PLAYSET!" Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted September 11 Author Share Posted September 11 (edited) anew guy , a bad boy oH yeS . hope you like him . Edited September 11 by fLUnKnhaXYU added stuff Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted September 14 Author Share Posted September 14 (edited) got a deal on the vehicle at sketchfab . "Sd.Kfz. 222" (https://skfb.ly/oSJVw) by vmatthew is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). 5MB FBX into a 10 MB DTS (w/ several mats with only base colors) it uses 23 4096 images in all once the materials were filled out . My win7 and blender 2.83 were a little fussy . it was all 1 object but the wheels and turret and body and weapons have been separated into separate objects . high five have a good day . below . "Real Bush" (https://skfb.ly/6WMtO) by Marbles studio is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). and the hair on the female character... the one made with MakeHuman 1.1 , these both were btw . "12 Real-time woman Hairstyles collection 09" (https://skfb.ly/oVoUW) by Vincent Page is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). so yea Im a brand new sketchFab member . lots rocks and trees to try soon .. what ? pic ? CERTAINLY . and have a nice day . Edited September 18 by fLUnKnhaXYU adding images Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted September 23 Author Share Posted September 23 going back a few years to the 1 quad (2 tris) model . the image is 4096 x 2048 tho . thank you , have a nice evening/day . Quote Link to comment Share on other sites More sharing options...
Code_Man Posted September 29 Share Posted September 29 I was away for 3 weeks and just got back to see your progress, this is truely impressive, the rainbow is just the sweetest topping so far. Do you mind me asking since you have a sketchfab account if it would trouble you to grab some cc0 models for me, i would gladly port them to t3d as cc0 and release them as such eventually. I dont want to dump just models but use them in my cc0 games as a whole package with datablocks so people could just use them right away. Looking forward seeing more of you this looks like t3d at its best, im curious where this leads to. Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted October 1 Author Share Posted October 1 Code_Man , WB and thank you the rainbow is a massive model set far out in the distance . sorry I forget the dimensions and distance but its rather huge and far , should be able to walk through it which sounds kinda fun . anyhoot , I'm so glad that you liked it . The models available at sketchfab are just that , fab . many many very very nice models . honestly there is just too much there that I want to try out in torque3d . If I can figure things out then maybe I'll be able to recirculate a few torque ready variants . I'm not sure how that works but I think its kinda common practice . seems my old hardware is a bit slow for 4096 terrain materials but I'm experimentin' . It seems to me that those TGE artists were pretty good . thx again and have a good day Sir . Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted October 1 Author Share Posted October 1 (edited) this is a PBR material I got at FreePBR : layered-cliff 1 bl (blender compatible) . unfornately , I think , the metalness image is solid black , Im thinking of adding a little val to the lighter rocks metalness .. ? and cook up a PBR for the TGE sediment img . TY small ADV TEAM ignoring the PBR credits : "Kar 98" (https://skfb.ly/ozQNo) by buh is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). "low-poly trees" (https://skfb.ly/oqYAA) by 𝖟𝖙𝖗𝖟𝖙𝖗 is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). Edited October 1 by fLUnKnhaXYU update pic Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted October 4 Author Share Posted October 4 (edited) LADIES AND GENTLEMEN ! presenting : from : SoundImage dot something - Courtesy of Mr. Eric Matyas and seamless ground texture's Thank You Mr. Matyas , really very very nice cred: Torque3D - the afore mentioned SoundImage (the Dirty Sandy seamless terrain texture) Sketchfab (lowPolyTrees)(realBush) freePBR (layered-cliff 1 bl) MakeHuman (currently MHFB) supporting credit goes to : Blender 2.83 (preparing models for Torque3D) GIMP 2 10 20 (image editing) Materialize (Normals , details , ORM , color editing where desired) NotePad++ (program files) Thank You - have a nice day Edited October 4 by fLUnKnhaXYU forgot to mention notepad++ Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted October 19 Author Share Posted October 19 (edited) theTerrain recent pics . Ive been trying to get a little more z height than 1024 setting set height to 2048 in the import height map part hasnt yielded the desired results , any idea ? TY . have a nicey height map is a SRTM image of Grand Canyon , Nevada courtesy of Earth Explorer . resized in GIMP from 3601 to 4096 - in the engine it is set to 32 squaresize , .. ok that doesnt sound right so It might be 1024 x 32 or 4096 x 7.5 0r 8 i forget but its WIP anyway . I think that after resizing the image its about 20 miles x 20 miles . yea , so there . Edited October 19 by fLUnKnhaXYU added pic TY Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted October 21 Author Share Posted October 21 Ol' Boy checking on some alpha bonks . Whats that ? HAHA! hang in there boy ! So , these textures - some are old (repainted mind you) T3D textures 512's some are boutique 2048' s . undergoing adding necessary alpha channel . and testing 8 bit and 16 bit stuff and junk like that . nothing to reeeeeeeeport at this time - OVER ! Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted October 27 Author Share Posted October 27 (edited) s'more ol' alpha blend pictures . sorry , workin' on the ol' GranCans just been bringin' up the dang ol' little bit o' dagnabit ol' Gabby we all have we all have in us . I'm dealin' with it . the footpuff in action . I have seen that if you edit the color effect that you must restart Torque3D in order to see the changes , but , I must confess that as of the writing of this post that I have not yet tried it by executing the material asset file from the console . the terrain images are various from a few GREAT and WONDERFUL sites which offer a pleth of images . GIMP and Materialize were extremely useful . AmbientCG FreePBR OpenGameArt Torque3D demos honorable mention : the enormous SoundImage textures . and some others . thank you all so much and have a nice day . these 3 use textures from the texturePack 36 or 36 terrain textures (something like that) that I got at OpenGameArt dot something (WONDERFUL site). the Pbr textures were made with materialize 1.78 , all of them , including a detail map which in this case is a de-saturated contrast adjusted diffuse img. . Also I arranged these with the diffuse in the detail slot and vise versa . the texture pack is all jpeg's and materializer outputs PNG's . I posted the last three , really , just to show the slight contrast between the pbr terrain textures and the non PBR soldier model . thanks for looky here , have nice ol' day . Edited November 4 by fLUnKnhaXYU update pic Quote Link to comment Share on other sites More sharing options...
Code_Man Posted October 31 Share Posted October 31 It looks like your hard work is finally materialising for you. These ground materials look pretty good, im glad you managed to get a hang of that, im still getting used to making those. I still dont have managed to get step sounds and foot puff working, im glad its working for you, these little things really make a difference in terms of atmosphere. You mentioned yo have a blendswap account, i hope its not too much to ask but do you think you could get me a couple of stuff up there for t3d? I just post the numbers instead of the full url like https://blendswap.com/blend/12496, this truck at 4055 and car too 14205 for my game, plus the lada 26775 is a real must have. Also the gtr at 8895 is one of my favorites i would love to see it in t3d, even tho it doesnt fit my game i would be so glad if could drive it, maybe the mustang at 16609 too, those are some of the nicest models i have seen so far. Noticed too blendswap has a whole lot of models for rims and tires, since t3d supports tires and stuff seamlessly and you seem to be ahead of me in terms of wheeled vehicle assets you could probably take advantage of that. Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted November 1 Author Share Posted November 1 Code_Man , thanks for your comments . set the foot dust color in the terrain material editor , its at the bottom . select one of the 4 numbered foot sounds , the other custom foot sounds IDK yet . The color and sound will work while on that material . I dont have a blendswap account but the models do look very nice . Must say that sketchfab has a few nice ones too . Quote Link to comment Share on other sites More sharing options...
Code_Man Posted November 4 Share Posted November 4 Must have confused blendswap for sketchfab, thats why i suggested that, my mistake, but those would be nice to have. I heard a bunch of people once planned to chip in to liberate a lot of those, but no idea how that went. I prefer to do the materials by hand and i did try the editor but it wasnt so much of a help either, but its very low priority so. That last one pic looks very nice even tho you can tell its simple. Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted November 5 Author Share Posted November 5 (edited) these are wicked FreeBR , sketchfab- "Sd.Kfz. 222" (https://skfb.ly/oSJVw) by vmatthew is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). OpenGameArt- = 36 Free Ground Textures - Diffuse + Normals 2048x2048 = By BLACK LODGE GAMES, LLC (http://blacklodgegames.com) Home page: http://blacklodgegames.com/36-free-ground-textures-diffuse-normals-2048x2048/ More resources: http://blacklodgegames.com/developers/ Licensed under CC0: https://creativecommons.org/publicdomain/zero/1.0/ Torque3D 4.01 Materialize 1.78 GIMP 2.10.20 notepad++ 7.5.1 -helped a lot with importing 36 terrain materials- Blender 2.83 LTS - used to prepare the sketchfab FBX for torque3D Edited November 5 by fLUnKnhaXYU list the apps Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted November 8 Author Share Posted November 8 the PROMO ? just another exciting original proj concept . the wheeledVehicle ? Yes , its the model I got from sketchfab , now transformed into this Torque3D wheeledVehicle . After separating the parts (body , wheels , turret) and putting in a few basic necessities (hub nodes , collision mesh , eye , mount ) I just sourced the cheetah datablocks (wheeledVehicleData , wheeledVehicleTire , wheeledVehicleSpring) copy/pasted the stuff in the server scripts changed a few names to those relevant to this cool and spiffy sled . BTW i havent had great luck with the vehicle mounted turrets such as I imagine would be used in this case . any pointers ? would be so appreciated . and THANKS , have a nice day ! Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted November 16 Author Share Posted November 16 latest work on the SRTM of GRAND CANYON . the iterrain height is set to 1024 . the square size and any model used is set to .42:1 (4096 img sq. size set to 3.28125 instead of 7.8'ish). to work around the 1024 limit , I guess . So since you love math , I think this translates to a 2400'ish height . Do have a good ol' day . Quote Link to comment Share on other sites More sharing options...
Code_Man Posted November 18 Share Posted November 18 I wish the image sizes could be bigger, but even from that distance it looks just amazing. Must be a blast walking trough that, i wish my maps were this spectacular. Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted November 21 Author Share Posted November 21 (edited) Ive been workin' on 'em but my new concept projo "DESSERT CANYON" done got flop vibes . Edited November 22 by fLUnKnhaXYU Quote Link to comment Share on other sites More sharing options...
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