fLUnKnhaXYU Posted December 18, 2025 Author Posted December 18, 2025 Code_Man - it's great to see you again - you are the man . about the "imackerwate arderyfax" found within the paint job on the AI generated iron eegle of Borneo i have dubbed this latest creation - "the tank like Jesus on toest" , for obvious reasons . please enjoy .. TY Code_Man - they are or should be very soon drive-able as creating the wheeled vehicle objo's is so NP , ya kno' . and Id really appreciate the flying vehicle datablock really . truly , i haven't seen many dae's at my current sweet spot "sketchfab" but i have seen many FBX's , might you care to try those ? and tell us how it went ? btw , I think all of your tiberian Sun and CnC stuff is looking great . I'd like to know how your gamer friends are responding to it . TY Quote
fLUnKnhaXYU Posted December 23, 2025 Author Posted December 23, 2025 Hi , nice to see you . this original file is obj . the first pic is the obj in Blender 2.83 lts . ."Hyrule Circuit" (https://skfb.ly/6t6Nu) by Toxicsquall is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). nothing but add a detail level suffy to the objects . and i even forgot a detail node . but ol' torque deals that a AWFUL HAND ! so the moral is i did basically nothing to this . just import it as is . theres no collision as of yet also . imported to t3d.4.01 thank you . I think it is a racing track . Quote
Code_Man Posted December 30, 2025 Posted December 30, 2025 I use almost everywhere dae so i can make almost everything drivable in seconds just with a text editor, but i guess i could do it by script too. Is that just a single model? How many polys have those models, they look plain amazing. I havent gotten around doing lod, dunno if you did but those must use up lots of gpu power. As for the aircraft datablock its on my other box away about 1200km and i dunno when i get there, but i be sure to send them when i get there. That must be some collection of assets you have by now, must be some wild scenarios going on, my library of assets is ok but it doesnt seem nowhere as sizable and highly detailed as yours. Quote
Azaezel Posted January 1 Posted January 1 On the airframe bit: there's a module for that nowadays https://github.com/Torque3DResources/Crane as well as a hook for the upcoming generalized ai support subsystem: https://github.com/TorqueGameEngines/Torque3D/blob/development/Templates/BaseGame/game/core/gameObjects/datablocks/defaultDatablocks.tscript#L183 + https://github.com/TorqueGameEngines/Torque3D/blob/199ca6b3af220d6abdd757526bd5dfe44caec0b9/Engine/source/T3D/AI/AIController.cpp#L865-L960 (though do be aware at time of writing and likely for 4.1 that'll require at least the presence of a navmesh) Quote
fLUnKnhaXYU Posted January 3 Author Posted January 3 hi Code_Man this scene is in 1 file . there're like 100 parts that make the whole thing . really quite the cutie honey , maybe if you havent downloaded and checked it we can get some nice more precious pics from this . optimistic . oh the size is roughly 250 MB but that is as is Az , TY , you guys are smokin' maybe the will be some little soft landing for us windows 7 users . man I have been waiting for this and I SHALL OBEY ! good luck Quote
fLUnKnhaXYU Posted January 4 Author Posted January 4 so , 250 MB size isnt what I wanted to say , I meant to say that the model is roughly 250,000 vertices . Quote
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