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myFunProject_01


fLUnKnhaXYU
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I forgot the jackolantern buckets but oh well . makeHuman 1.1 models/clothes/materials , torque3d 3.9 .

all the characters are single size , just for this little show off thread , but the hero cape was reduced in blender 2.79 from 9000 + to just less than 1000 with decimate modifier using un-subdivide and required little touch-up . they are a bit high I think around 30 k'ish , the batman like character , somehow I,d duplicated the suit mesh in make human but only had to delete one of them . been really easy to work with these . for anyone seeing that the fps's are not very sweet . I use a AMD A6 , 8 GB RAM , vidia 610 GT . windows 7 . So , about 10 years old .

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this skeletons skin mesh is 25 k'ish , the bones is 101,000 + tris . even my blender is lagging pretty good with it loaded .

so i use the decimate modifier on this object . and reduce it 75% in under a second almost .

 

original 101,000 tris object

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after decimate

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in edit mode shows a lot to work with to get it prettied back up

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a comparison , its a bit disappointing but this is completely un retouched after the decimate and I think it will touch up very nicely .

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anyhoo...

 

 

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