Simone Posted July 21, 2019 Posted July 21, 2019 Hello everybody, I'm a beginner in Torque3D but a competent programmer. I was able to run a basic project on macOS.I want to couple a Torque3D world with an external AI (python) and I need to feed multiple camera views to my neural net.What I need is to capture a frame buffer/ image buffer, whatever, of one or more Torque3D cameras.I looked and searched for some API, but I was not able to find anything useful. Anybody could help? Some link or information?Thanks in advance Best regardsSimone Quote
Azaezel Posted July 22, 2019 Posted July 22, 2019 https://github.com/GarageGames/Torque3D/search?q=screenshot&unscoped_q=screenshot perhaps? Quote
Simone Posted July 22, 2019 Author Posted July 22, 2019 Dear Azaezel, thanks for the link :) The screenshot functionality requires to save to a file; this would not do because we are sampling multiple times per second and using the filesystem would be a huge bottleneck.On the other side, If I understood correctly, this screenshot is taken on the current 'viewport' (I don't know if it is correct terminology); we require to take multiple camera views at the same time.Does anybody know if it is possible to capture multiple cameras view in a fast way (not passing through a file)? https://github.com/GarageGames/Torque3D/search?q=screenshot&unscoped_q=screenshot perhaps? Quote
irei1as Posted July 22, 2019 Posted July 22, 2019 I've done some of that in https://forums.torque3d.org/viewtopic.php?f=10&t=866&sid=26ef5ec3b97cb06d44a72b05f9b1d9e7 but it's just basics and a bit outdated.Feel free to check it and fix it.The part about using it as bitmap comes from named textures and dump function, not sure.On a side note, maybe in 4.1 we'll have camera-based texture render targets. Quote
Simone Posted July 22, 2019 Author Posted July 22, 2019 Thank you irei1as.This link is more akin to what I need. Best regardsSimone I've done some of that in https://forums.torque3d.org/viewtopic.php?f=10&t=866&sid=26ef5ec3b97cb06d44a72b05f9b1d9e7 but it's just basics and a bit outdated.Feel free to check it and fix it.The part about using it as bitmap comes from named textures and dump function, not sure.On a side note, maybe in 4.1 we'll have camera-based texture render targets. Quote
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