buckmaster Posted March 29, 2015 Share Posted March 29, 2015 We're learning from our mistakes, and this time we've decided to have a pre-release for everyone to try to break, before we officially release version 3.7. Of course, there will be some issues present, especially with our Linux and OpenGL support. These features are both currently considered beta - not fully production ready, but getting there! Some of these issues we will endeavor to fix before 3.7, others we will leave as known issues in 3.8.So, what is it we'd like you to do? On a basic level, it'd be great if you could pop over to our downloads page and grab the release candidate. Make a project, run it, see if things work okay in your system! If you're feeling adventurous, you could even try our new OpenGL rendering backend.We're really happy to be able to say that with 3.7, official support for Linux is back on the table! Bear in mind that as I said above, we consider this a beta feature, so there will definitely be some issues. We'd love to hear about them, as increasing support and stability is a top goal for 3.8.Now, we'll follow this up with an official release blog for 3.7 when we actually make the release, after you've all had a little while to poke at the candidate. But till then, here's a quick list of some of the most exciting things you'll find in the new version: Linux and OpenGL, obviously!Ribbons!A navmesh editor!Sahara accumulation volumes!PhysX 3!Faster TorqueScript, and anonymous functions! Link to comment Share on other sites More sharing options...
Johxz Posted March 29, 2015 Share Posted March 29, 2015 Nice! :mrgreen: Thanks!!!!I was testing the development branch for awhile and is very stable. Good work guys! ;)BTW I think you need to put here http://wiki.torque3d.org/main:downloads the PM 2.2b (I didn't found any bug)EDIT: :!: Torque3D-3.7rc-Win\My Projects\[your_project]\game\main.cs.in (rename to main.cs) Link to comment Share on other sites More sharing options...
buckmaster Posted March 30, 2015 Author Share Posted March 30, 2015 Torque3D-3.7rc-Win\My Projects\[your_project]\game\main.cs.in (rename to main.cs)Oh dear, I did break the PM. Ugh. That's why it's a beta, haha. Link to comment Share on other sites More sharing options...
Levitator Posted March 31, 2015 Share Posted March 31, 2015 It builds! It runs! However, there is no sound on Debian Wheezy. During startup, I see this in the console:SFXSystem::createDevice - created OpenAL device 'OpenAL Soft'Provider: OpenALDevice: OpenAL SoftHardware: NoBuffers: 16I hear a brief crackle as this scrolls by, but when playing the demo maps, there is no sound at all. The only other issue I had is that the "rt" system runtime library was not being linked by default, so I was getting undefined references to clock_gettime(). Also, if you go fullscreen at a resolution other than the desktop's, it messes up your desktop on exit, but those are minor issues compared to the sound problem. Link to comment Share on other sites More sharing options...
LuisAntonRebollo Posted March 31, 2015 Share Posted March 31, 2015 Hey we are in the way to release....next we need to publish roadmap for T3D 3.8 :PThx all for test :)@Levitator, can you post the Linux issues on Github? It's a more controled place for problems. I will try to reproduce this weekend. Thx a review and post your issues. Link to comment Share on other sites More sharing options...
Steve_Yorkshire Posted March 31, 2015 Share Posted March 31, 2015 After renaming the main.cs most things seem okay after a cursory play around with it.Only thing which seems a bit odd is this:tools/gui/guiPlatformGenericMenubar.ed.gui (0): Unable to instantiate non-conobject class GuiPlatformGenericMenuBar. However there are 11040 Warning: NaN encountered while setting an attribute or value which is rather a lot! :lol: Also noticed that textures for objects get a funny warning I don't remember seeing in other versions. Materials still load but noticed the console spam.Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"Probably nothing to worry about.Zoom/blur shader gives console spam but that's nothing new.OpenAL seems fine, think that I'm running installer 2.0.7.0 and dll 6.14.357.24 in system32. Link to comment Share on other sites More sharing options...
Steve_Yorkshire Posted April 2, 2015 Share Posted April 2, 2015 Giving TsStatics alpha blending to fade out is a really cool idea. 8-) Link to comment Share on other sites More sharing options...
Steve_Yorkshire Posted April 3, 2015 Share Posted April 3, 2015 Brought to IRC attention that there's a bug in the editor gui. Collapsing the tools button menu means that you cannot get it to re-expand without shutting down and restarting T3D.http://i.imgur.com/Zg4cLn8.pnghttp://i.imgur.com/LP3bPO8.png Link to comment Share on other sites More sharing options...
buckmaster Posted April 4, 2015 Author Share Posted April 4, 2015 That was my fault when adding Walkabout I assume, since I touched that, but last I could tell, it was working... Link to comment Share on other sites More sharing options...
JeffR Posted April 4, 2015 Share Posted April 4, 2015 Yeah, that thing pretty much only breaks when a new icon gets added to it. I ran into it once myself. Easy to fix, but it can be a bit finnicky if you don't pay attention to it. Honestly, it should probably be retooled to not be so spazzy when it changes :P Link to comment Share on other sites More sharing options...
Nils Posted April 5, 2015 Share Posted April 5, 2015 Awesome stuff guys!---In ToolsToolbar.ed.gui:If you see this: %guiContent = new GuiContainer(EWToolsToolbar) { ... Extent = (29 + 4) * 14 + 12 SPC "33"; ... }try this: %guiContent = new GuiContainer(EWToolsToolbar) { ... Extent = (29 + 4) * 15 + 12 SPC "33"; ... } Link to comment Share on other sites More sharing options...
kynora Posted April 5, 2015 Share Posted April 5, 2015 Run game as dedecated server. In command windows type any scripts and enter, there is error : application crash and close. Link to comment Share on other sites More sharing options...
buckmaster Posted April 7, 2015 Author Share Posted April 7, 2015 @Nils that code doesn't exist in 3.7. The toolbar now actually sizes itself to the number of icons present, though now apparently it wants to not expand after being collapsed. Link to comment Share on other sites More sharing options...
Nils Posted April 8, 2015 Share Posted April 8, 2015 @Nils that code doesn't exist in 3.7. The toolbar now actually sizes itself to the number of icons present, though now apparently it wants to not expand after being collapsed.Have to confess I didn't had the time yet to look into the code. Good change! Hope you find that bug (or remove that collapse button :mrgreen: ) Sorry I don't have the time these days to make DarkUI ready for 3.7 :| Link to comment Share on other sites More sharing options...
Azaezel Posted April 8, 2015 Share Posted April 8, 2015 on the expansion thing:https://github.com/GarageGames/Torque3D/blob/1c580f5a5f2fc93a7432316275ae394d71dfc519/Templates/Full/game/tools/worldEditor/scripts/EditorGui.ed.cs#L2407 error((29 + 4) * %count + 4); result: 499499errr...The dedicated server crash may or may not be related to the new terrain map storage mechanisms. Did find time enough to touch that up a bit with https://github.com/GarageGames/Torque3D/pull/1270 to get that back to being able to 'aftermarket' the generated terrain textures. Link to comment Share on other sites More sharing options...
irei1as Posted April 8, 2015 Share Posted April 8, 2015 With my old computer Project Manager 2.2 doesn't work. It's because the new VisualStudio suits (2012-2013) from where it is compiled(PM2.2 asks for MSVCR110.dll to work and that file is from those -adding that dll thows an error with FlsGetValue in Kernell32-) don't go very well with WindowsXP.But, well, WindowsXP isn't supported anymore so I won't cry much over it.And if it isn't a WindowsXP issue then it's a problem with the old graphics card and the newest qt.I just grabbed the source of PM2.2 from https://github.com/GarageGames/Torque3D-ProjectManager/releases/tag/v2.2-beta and compiled it myself with VS 2010 Express and the old qt 4.8.2 (I wasn't able to make it work with the newest qt5, probably because I did something wrong).I had to make a few changes in the code to compile correctly. Let me point them here for if anybody wants to do it themselves:Changed #include <QtWidget> with #include <QtGui>.And changed mSrcDirs.cbegin() mSrcDirs.cend() with mSrcDirs.begin() mSrcDirs.end()By the way, the README.md of that ProjectManager2.2 says to use qt 4.8.2 (that's why I've used it). But I suspect that's a mistake as the .dll provided are for qt5.Well, after that workaround I haven't found any issues with the engine.If anything, for me at least, audio goes$pref::SFX::device = "SFX Null Device";as default from a new project unlike the 3.6 version that starts with a working audio channel.As personal opinion I'd rather the default audio to throw sound without having to change the game options first. But that's kind of a small issue as it's easy to change it manually. Link to comment Share on other sites More sharing options...
buckmaster Posted April 30, 2015 Author Share Posted April 30, 2015 @irei1as thanks for all that - I could have sworn I compiled the PM with XP compatibility mode! I'll update the readme so at least it correctly states we're using Qt5 now. I'm not a Qt user so I may have done something strange during the update process. Either way, I think the PM is going to change from its current form ASAP so I'm not incredibly concerned just yet.Update on the dedicated server crashes: updated the issue with new findings that hopefully @MangoFusion will be able to shed some light on. Link to comment Share on other sites More sharing options...
hreikin Posted June 20, 2015 Share Posted June 20, 2015 installed following the instructions from the wiki on Ubuntu MATE 14.04 with nvidia 346.22 driver from ppa last night, after some fumbling around with a libGL linker error which i couldnt fix and i put down to my GFX driver being configured wrong, i reinstalled Ubuntu MATE and my GFX driver from the correct source then followed torque wiki and it worked perfectly !i get a few errors when trying to close the program or change from editor to play mode, where would useful information be stored so i can post a log ? here is my console.log when it happens, its the only file iv noticed so far which could help //-------------------------- 6/20/2015 -- 19:29:00 ----- Math Init: Installing Standard C extensions Installing Assembly extensions Initializing platform... Input Init: DebugDrawer Enabled! GFX Init: Null device found OpenGL device found Executing core/parseArgs.cs. --------- Loading DIRS --------- Executing levels/main.cs. Executing art/main.cs. Executing scripts/main.cs. Executing core/main.cs. Executing tools/main.cs. --------- Parsing Arguments --------- Executing scripts/client/defaults.cs. Executing core/scripts/client/defaults.cs. Executing scripts/client/prefs.cs. Executing scripts/server/defaults.cs. Executing core/scripts/server/defaults.cs. Executing scripts/server/prefs.cs. Executing core/scripts/client/core.cs. Executing core/scripts/client/audio.cs. Executing core/scripts/client/canvas.cs. Executing core/scripts/client/cursor.cs. Executing core/scripts/client/persistenceManagerTest.cs. Executing core/art/gui/profiles.cs. Executing core/scripts/gui/cursors.cs. Executing core/scripts/client/audioEnvironments.cs. Executing core/scripts/client/audioDescriptions.cs. Executing core/scripts/client/audioStates.cs. Executing core/scripts/client/audioAmbiences.cs. Executing core/scripts/client/oculusVR.cs. Binding server port to default IP UDP initialized on port 0 Attempting to create GFX device: GeForce GTX 970/PCIe/SSE2 OpenGL [] Device created, setting adapter and enumerating modes Initializing GFXCardProfiler (GL4.5) o Chipset : 'NVIDIA Corporation' o Card : 'GeForce GTX 970/PCIe/SSE2' o Version : '4.5.0 NVIDIA 346.72' o VRAM : 4096 MB - Scanning card capabilities... GFXCardProfiler (GL4.5) - Setting capability 'maxTextureWidth' to 16384. GFXCardProfiler (GL4.5) - Setting capability 'maxTextureHeight' to 16384. GFXCardProfiler (GL4.5) - Setting capability 'maxTextureSize' to 16384. GFXCardProfiler (GL4.5) - Setting capability 'GL::suppVertexBufferObject' to 1. GFXCardProfiler (GL4.5) - Setting capability 'GL::suppRenderTexture' to 1. GFXCardProfiler (GL4.5) - Setting capability 'GL::suppRTBlit' to 1. GFXCardProfiler (GL4.5) - Setting capability 'GL::suppFloatTexture' to 1. GFXCardProfiler (GL4.5) - Setting capability 'GL::suppAnisotropic' to 1. GFXCardProfiler (GL4.5) - Setting capability 'GL::suppFragmentShader' to 1. GFXCardProfiler (GL4.5) - Setting capability 'GL::APPLE::suppFence' to 0. GFXCardProfiler (GL4.5) - Setting capability 'GL::Workaround::needsExplicitGenerateMipmap' to 0. GFXCardProfiler (GL4.5) - Setting capability 'GL::Workaround::X1600DepthBufferCopy' to 0. GFXCardProfiler (GL4.5) - Setting capability 'GL::Workaround::HD2600DepthBufferCopy' to 0. GFXCardProfiler (GL4.5) - Setting capability 'GL::Workaround::noManualMips' to 0. - Loading card profiles... - No card profile core/profile/GL45.cs exists - No card profile core/profile/GL45.NVIDIACorporation.cs exists - No card profile core/profile/GL45.NVIDIACorporation.GeForceGTX970PCIeSSE2.cs exists - No card profile core/profile/GL45.NVIDIACorporation.GeForceGTX970PCIeSSE2.450NVIDIA34672.cs exists Executing core/art/gui/console.gui. Executing core/art/gui/consoleVarDlg.gui. Executing core/art/gui/netGraphGui.gui. Executing core/scripts/gui/help.cs. Executing core/scripts/client/screenshot.cs. Executing core/scripts/client/scriptDoc.cs. Executing core/scripts/client/helperfuncs.cs. Executing core/scripts/client/commands.cs. Executing core/scripts/client/devHelpers.cs. Executing core/scripts/client/metrics.cs. Executing core/art/gui/FrameOverlayGui.gui. Executing core/scripts/client/recordings.cs. Executing core/scripts/client/centerPrint.cs. Executing core/art/materials.cs. Executing core/art/grids/materials.cs. Executing core/art/skies/africa_01/materials.cs. Executing core/art/skies/blank/materials.cs. Executing core/art/skies/africa_03/materials.cs. Executing core/art/skies/africa_02/materials.cs. Executing core/art/shapes/materials.cs. Executing core/scripts/client/materials.cs. Executing core/scripts/client/commonMaterialData.cs. Executing core/scripts/client/shaders.cs. Executing core/scripts/client/materials.cs. Executing core/scripts/client/terrainBlock.cs. Executing core/scripts/client/water.cs. Executing core/scripts/client/imposter.cs. Executing core/scripts/client/scatterSky.cs. Executing core/scripts/client/clouds.cs. Executing core/scripts/client/postFx.cs. Executing core/scripts/client/postFx/caustics.cs. Executing core/scripts/client/postFx/glow.cs. Executing core/scripts/client/postFx/MotionBlurFx.cs. Executing core/scripts/client/postFx/dof.cs. Executing core/scripts/client/postFx/turbulence.cs. Executing core/scripts/client/postFx/flash.cs. Executing core/scripts/client/postFx/postFxManager.gui.cs. Executing core/scripts/client/postFx/edgeAA.cs. Executing core/scripts/client/postFx/default.postfxpreset.cs. Executing core/scripts/client/postFx/vignette.cs. Executing core/scripts/client/postFx/lightRay.cs. Executing core/scripts/client/postFx/fxaa.cs. Executing core/scripts/client/postFx/ssao.cs. Executing core/scripts/client/postFx/GammaPostFX.cs. Executing core/scripts/client/postFx/fog.cs. Executing core/scripts/client/postFx/postFxManager.persistance.cs. Executing core/scripts/client/postFx/chromaticLens.cs. Executing core/scripts/client/postFx/ovrBarrelDistortion.cs. Executing core/scripts/client/postFx/MLAA.cs. Executing core/scripts/client/postFx/postFxManager.gui.settings.cs. Executing core/scripts/client/postFx/hdr.cs. Executing core/scripts/client/postFx/postFXManager.gui. Executing core/scripts/client/postFx/postFxManager.gui.cs. Executing core/scripts/client/postFx/postFxManager.gui.settings.cs. Executing core/scripts/client/postFx/postFxManager.persistance.cs. % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs Executing core/scripts/client/postFx/default.postfxpreset.cs. % - PostFX Manager - Applying from preset % - PostFX Manager - PostFX enabled Executing core/scripts/client/client.cs. Executing core/scripts/server/server.cs. Executing core/scripts/gui/guiTreeViewCtrl.cs. Executing core/scripts/gui/messageBoxes/messageBox.ed.cs. Executing core/scripts/gui/messageBoxes/messageBoxOk.ed.gui. Executing core/scripts/gui/messageBoxes/messageBoxYesNo.ed.gui. Executing core/scripts/gui/messageBoxes/messageBoxYesNoCancel.ed.gui. Executing core/scripts/gui/messageBoxes/messageBoxOkCancel.ed.gui. Executing core/scripts/gui/messageBoxes/MessageBoxOKCancelDetailsDlg.ed.gui. Executing core/scripts/gui/messageBoxes/messagePopup.ed.gui. Executing core/scripts/gui/messageBoxes/IODropdownDlg.ed.gui. % - Initialized Core --------- Initializing Directory: scripts --------- Executing scripts/client/init.cs. Executing scripts/server/init.cs. sfxStartup... SFXSystem::createDevice - created OpenAL device 'OpenAL Soft' Provider: OpenAL Device: OpenAL Soft Hardware: No Buffers: 16 --------- Initializing Empty: Server Scripts --------- Executing core/scripts/server/audio.cs. Executing core/scripts/server/message.cs. Executing core/scripts/server/commands.cs. Executing core/scripts/server/levelInfo.cs. Executing core/scripts/server/missionLoad.cs. Executing core/scripts/server/missionDownload.cs. Executing core/scripts/server/clientConnection.cs. Executing core/scripts/server/kickban.cs. Executing core/scripts/server/game.cs. Executing core/scripts/server/spawn.cs. Executing core/scripts/server/camera.cs. Executing core/scripts/server/centerPrint.cs. Executing scripts/server/commands.cs. Executing scripts/server/game.cs. --------- Initializing Empty: Client Scripts --------- Executing art/gui/gameProfiles.cs. Executing art/gui/customProfiles.cs. Executing core/scripts/client/message.cs. Executing core/scripts/client/mission.cs. Executing core/scripts/client/missionDownload.cs. Executing core/scripts/client/actionMap.cs. Executing core/scripts/client/renderManager.cs. Executing core/scripts/client/lighting.cs. --------- Initializing Lighting Systems --------- Executing core/scripts/client/lighting/shadowMaps/init.cs. Executing core/scripts/client/lighting/basic/init.cs. Executing core/scripts/client/lighting/basic/shadowFilter.cs. Executing core/scripts/client/lighting/advanced/init.cs. Executing core/scripts/client/lighting/advanced/shaders.cs. Executing core/scripts/client/lighting/advanced/lightViz.cs. Executing core/scripts/client/lighting/advanced/shadowViz.cs. Executing core/scripts/client/lighting/advanced/shadowViz.gui. Using Advanced Lighting Program shaders/common/gl/particlesV.glsl: Program shaders/common/gl/particlesP.glsl: Program shaders/common/gl/particlesV.glsl / shaders/common/gl/particlesP.glsl: Program shaders/common/gl/particleCompositeV.glsl: Program shaders/common/gl/particleCompositeP.glsl: Program shaders/common/gl/particleCompositeV.glsl / shaders/common/gl/particleCompositeP.glsl: -------------- Attempting to set resolution to "1920 1080 false 32 60 4" Warning: The requested windowed resolution is equal to or larger than the current desktop resolution. Attempting to find a better resolution Accepted Mode: --Resolution : 1920 1080 --Full Screen : No --Bits Per Pixel : 32 --Refresh Rate : 60 --FSAA Level : 4 -------------- Executing art/gui/playGui.gui. Executing art/gui/mainMenuGui.gui. Executing art/gui/StartupGui.gui. Executing art/gui/chooseLevelDlg.gui. Executing art/gui/loadingGui.gui. Executing art/gui/optionsDlg.gui. Executing art/gui/remapDlg.gui. Executing scripts/gui/playGui.cs. Executing scripts/gui/startupGui.cs. Executing scripts/gui/chooseLevelDlg.cs. Executing scripts/gui/loadingGui.cs. Executing scripts/gui/optionsDlg.cs. Executing scripts/client/missionDownload.cs. Executing scripts/client/serverConnection.cs. Executing scripts/client/default.bind.cs. Could not create a description for binding: thumbrx Could not create a description for binding: thumbry Could not create a description for binding: thumblx Could not create a description for binding: thumbly Could not create a description for binding: btn_a Could not create a description for binding: btn_back Could not create a description for binding: dpadl Could not create a description for binding: dpadu Could not create a description for binding: dpadd Could not create a description for binding: dpadr Could not create a description for binding: triggerr Could not create a description for binding: triggerl Could not create a description for binding: btn_b Could not create a description for binding: btn_back Executing scripts/client/config.cs. Executing core/art/materials.cs. Executing core/art/grids/materials.cs. Executing core/art/skies/africa_01/materials.cs. Executing core/art/skies/blank/materials.cs. Executing core/art/skies/africa_03/materials.cs. Executing core/art/skies/africa_02/materials.cs. Executing core/art/shapes/materials.cs. Executing core/scripts/client/materials.cs. Executing art/terrains/materials.cs. Executing art/skies/night/materials.cs. Executing art/lights/materials.cs. Executing art/ribbons/materials.cs. Executing art/roads/materials.cs. Executing art/decals/materials.cs. Executing art/shapes/CaveFeatures/CaveFalls_01/materials.cs. Executing art/shapes/CaveFeatures/Stalagtite_02/materials.cs. Executing art/shapes/CaveFeatures/CaveRubble_01/materials.cs. Executing art/shapes/CaveFeatures/Stalagtite_01/materials.cs. Executing art/shapes/CaveFeatures/Stalagtite_03/materials.cs. Executing art/shapes/CaveFeatures/Cliff_01/materials.cs. Executing art/shapes/rocks/AfricaRock_03/materials.cs. Executing art/shapes/rocks/LargeRock01/materials.cs. Executing art/shapes/rocks/AfricaRock_06/materials.cs. Executing art/shapes/rocks/Stones/materials.cs. Executing art/shapes/rocks/AfricaRock_02/materials.cs. Executing art/shapes/rocks/BeachRock01/materials.cs. Executing art/shapes/rocks/MossRock/materials.cs. Executing art/shapes/rocks/BigStone01/materials.cs. Executing art/shapes/rocks/AfricaRock_05/materials.cs. Executing art/shapes/rocks/AfricaRock_04/materials.cs. Executing art/shapes/rocks/AfricaRock_01/materials.cs. Executing art/shapes/staticProps/OldWagon/materials.cs. Executing art/shapes/staticProps/BarbedWireFences/materials.cs. Executing art/shapes/bushes/GenericBush_01/materials.cs. Executing art/shapes/bushes/GenericBush_02/materials.cs. Executing art/shapes/bushes/YellowBush_01/materials.cs. Executing art/shapes/bushes/africanThornbush_01/materials.cs. Executing art/shapes/bushes/GenericBush_03/materials.cs. Executing art/shapes/bushes/africanThornBush_02/materials.cs. Executing art/shapes/bushes/africaBush_01/materials.cs. Executing art/shapes/3TD_Studios/3td_RoadBarrier_01/materials.cs. Executing art/shapes/3TD_Studios/3td_WeldingTank_01/materials.cs. Executing art/shapes/3TD_Studios/3td_Barrel_02/materials.cs. Executing art/shapes/3TD_Studios/3td_SafetyCone_01/materials.cs. Executing art/shapes/3TD_Studios/3td_Pallet_01/materials.cs. Executing art/shapes/3TD_Studios/3td_Crate_01/materials.cs. Executing art/shapes/3TD_Studios/3td_Barrel_01/materials.cs. Executing art/shapes/Cave_Rocks/CaveRock_01/materials.cs. Executing art/shapes/Cave_Rocks/CliffEdge_01/materials.cs. Executing art/shapes/Cave_Rocks/ModularRock_01/materials.cs. Executing art/shapes/Cave_Rocks/CaveRock13/materials.cs. Executing art/shapes/Cave_Rocks/CubeRock_03/materials.cs. Executing art/shapes/Cave_Rocks/CubeRock_04/materials.cs. Executing art/shapes/Cave_Rocks/Stone_007/materials.cs. Executing art/shapes/Cave_Rocks/RockPile_01/materials.cs. Executing art/shapes/Cave_Rocks/CubeRock_01/materials.cs. Executing art/shapes/Cave_Rocks/CubeRock_02/materials.cs. Executing art/shapes/Cave_Rocks/RockFace_01/materials.cs. Executing art/shapes/Cave_Rocks/Boulder_01/materials.cs. Executing art/shapes/Cave_Rocks/Stone_003/materials.cs. Executing art/shapes/Cave_Rocks/Stone_008/materials.cs. Executing art/shapes/Cave_Rocks/PitRock_01/materials.cs. Executing art/shapes/3TD_OfficePack_01/OfficeFileCabinet_01/materials.cs. Executing art/shapes/3TD_OfficePack_01/OfficeStorage_01/materials.cs. Executing art/shapes/3TD_OfficePack_01/OldOfficeDesk_01/materials.cs. Executing art/shapes/3TD_OfficePack_01/OfficeDrawers_Tall/materials.cs. Executing art/shapes/3TD_OfficePack_01/OfficeCabinet_01/materials.cs. Executing art/shapes/3TD_OfficePack_01/OfficeDesk_01/materials.cs. Executing art/shapes/3TD_OfficePack_01/OfficeDrawersShort/materials.cs. Executing art/shapes/3TD_OfficePack_01/OfficeDivider_01/materials.cs. art/shapes/3TD_OfficePack_01/OfficeDivider_01/materials.cs Line: 19 - parse error >>> Advanced script error report. Line 19. >>> Some error context, with ## on sides of error halt: singleton Material(OfficeDivider_01_Divider_Frame) { mapTo = "Divider_Frame"; diffuseMap[0] = "3TD_DividerPaint_Gray_01"; specular[0] = "0.9 0.9 0.9 1"; specularPower[0] = "50"; translucentBlendOp = "None"; specularStrength[0] = "0.2 ## ## "; pixelSpecular[0] = "1"; useAnisotropic[0] = "1"; doubleSided = "1"; }; >>> Error report complete. Executing art/shapes/3TD_OfficePack_01/OfficeDesk_02/materials.cs. Executing art/shapes/3TD_OfficePack_01/OfficeDivider_02/materials.cs. Executing art/shapes/groundCover/AfricaGrass_01/materials.cs. Executing art/shapes/groundCover/FieldGrass/materials.cs. Executing art/shapes/groundCover/waterReeds_01/materials.cs. Executing art/shapes/groundCover/AfricaGrass_02/materials.cs. Executing art/shapes/groundCover/YelloPrarieFlower/materials.cs. Executing art/shapes/groundCover/LongGrass/materials.cs. Executing art/shapes/groundCover/africanWheatGrass_01/materials.cs. Executing art/shapes/groundCover/BeachGrass_01/materials.cs. Executing art/shapes/Trees/scrubPine/materials.cs. Executing art/shapes/Trees/GreenSpruce/materials.cs. Warning, overwriting material for: _1_-_Default Executing art/shapes/Trees/DeadStandingPine/materials.cs. Warning, overwriting material for: ColorEffectR154G185B229-material Executing art/shapes/Trees/deadPine/materials.cs. Executing art/shapes/Trees/DryPine/materials.cs. Executing art/shapes/Trees/OldStump/materials.cs. Executing art/shapes/Trees/TallPine/materials.cs. Warning, overwriting material for: ColorEffectR88G199B225-material Executing art/shapes/3TD_Furniture_Pack_01/CupBoard_01/materials.cs. Executing art/shapes/3TD_Furniture_Pack_01/BasicBookShelf_01/materials.cs. Warning, overwriting material for: ColColor Executing art/shapes/3TD_Furniture_Pack_01/EndTable_02sq/materials.cs. Executing art/shapes/3TD_Furniture_Pack_01/EndTable_01/materials.cs. Executing art/shapes/3TD_Furniture_Pack_01/ChinaHutch_01/materials.cs. Executing art/shapes/3TD_Furniture_Pack_01/WorkBench_01/materials.cs. Executing art/shapes/3TD_Furniture_Pack_01/SmallTableSquare_01/materials.cs. Executing art/shapes/3TD_Furniture_Pack_01/Desk_01/materials.cs. Executing art/shapes/debris/StoneAndPlants/materials.cs. Executing art/shapes/debris/debrisBlock_02/materials.cs. Executing art/shapes/debris/SticksandStones_01/materials.cs. Executing art/shapes/CavePlants/Vegitation/Vine_01/materials.cs. Executing art/shapes/CavePlants/Vegitation/Clump_02/materials.cs. Executing art/shapes/CavePlants/Vegitation/CaveFern_01/materials.cs. Executing art/shapes/trees/africanMohogany_01/materials.cs. Executing art/shapes/trees/BeachPalm/materials.cs. Warning, overwriting material for: ColorEffectR88G144B225-material Executing art/shapes/trees/Palms/materials.cs. Warning, overwriting material for: ColorEffectR27G177B88-material Warning, overwriting material for: ColorEffectR145G28B177-material Executing art/shapes/trees/CopalTree/materials.cs. Executing art/shapes/trees/QueensPalm/materials.cs. Warning, overwriting material for: ColorEffectR225G88B199-material Executing art/shapes/trees/genericTree_01/materials.cs. Warning, overwriting material for: ColorEffectR138G8B110-material Warning, overwriting material for: ColorEffectR115G115B115-material Executing art/shapes/trees/africanMahogany_02/materials.cs. Warning, overwriting material for: ColorEffectR28G89B177-material Executing art/shapes/trees/WhiteBirch/materials.cs. Executing art/shapes/trees/Banana/materials.cs. Executing art/shapes/trees/umbrellaAcacia_01/materials.cs. Executing art/shapes/trees/CiabaTree_01/materials.cs. Executing art/shapes/trees/Confier04Tall/materials.cs. Executing art/shapes/trees/AfricanBoabab_01/materials.cs. Warning, overwriting material for: ColorEffectR166G229B229-material Executing art/shapes/trees/af_deadTree_01/materials.cs. Executing art/shapes/trees/acaciaTree_01/materials.cs. Warning, overwriting material for: ColorEffectR6G135B58-material Executing art/shapes/trees/AfricaTree_01/materials.cs. Executing art/shapes/trees/Cecropia/materials.cs. Executing art/shapes/trees/umbrellaAcacia_02/materials.cs. Warning, overwriting material for: ColorEffectR228G184B153-material Executing art/shapes/Ruins/RuinWallSegment_01/materials.cs. Executing art/shapes/Ruins/RuinArch_01/materials.cs. Warning, overwriting material for: ColorEffectR138G8B110-material Warning, overwriting material for: ColorEffectR28G89B177-material Executing art/shapes/Ruins/PillarSegment_01/materials.cs. Warning, overwriting material for: ColorEffectR177G27B88-material Warning, overwriting material for: _1_-_Default Executing art/shapes/Ruins/TempleRuin_01/materials.cs. Warning, overwriting material for: ColorEffectR88G144B225-material Warning, overwriting material for: ColorEffectR153G228B153-material Warning, overwriting material for: ColorEffectR87G225B198-material Executing art/shapes/Ruins/RomanTypeCol_01/materials.cs. Warning, overwriting material for: ColorEffectR228G184B153-material Executing art/shapes/Ruins/TempleRuin_02/materials.cs. Warning, overwriting material for: ColorEffectR225G87B143-material Executing art/shapes/Ruins/FoundationRuin_01/materials.cs. Executing art/shapes/Ruins/RuinPillar_01/materials.cs. Executing art/shapes/Ruins/CathedralRuins_01/materials.cs. Warning, overwriting material for: _3_-_Default Executing art/shapes/Ruins/RomanRail_01/materials.cs. Executing art/shapes/Ruins/SpeakingStones_01/materials.cs. Warning, overwriting material for: GreenHanger1 Executing art/shapes/FreeHarborProps/Dock_01/materials.cs. Executing art/shapes/FreeHarborProps/WarfStand_01/materials.cs. Executing art/shapes/FreeHarborProps/SplitRock_01/materials.cs. Executing art/shapes/FreeHarborProps/Warf_01/materials.cs. Executing art/shapes/FreeHarborProps/IndustrialShack_01/materials.cs. Warning, overwriting material for: WoodPost01 Executing art/shapes/animatedProps/Windmill/materials.cs. Warning, overwriting material for: _2_-_Default Executing art/shapes/OceanAssets/SeaPlant_02/materials.cs. Executing art/shapes/OceanAssets/SeaPlant01/materials.cs. Executing art/shapes/OceanAssets/Kelp_01/materials.cs. Executing art/shapes/OceanAssets/ReefBase01/materials.cs. Executing art/shapes/Caves/CaveChamber_02/materials.cs. Warning, overwriting material for: Stone24 Executing art/shapes/Caves/CaveChamber_01/materials.cs. Executing art/shapes/Caves/Cave_Y_Tube_01/materials.cs. Executing art/shapes/Rocks/materials.cs. Executing art/shapes/Plants/LillyPad/materials.cs. Executing art/shapes/Plants/LargeLeaf/materials.cs. Executing art/shapes/Plants/Bush01/materials.cs. Executing art/shapes/Plants/Ferns/materials.cs. Executing art/shapes/Plants/Bamboo01/materials.cs. Warning, overwriting material for: ColorEffectR225G143B87-material Executing art/shapes/Plants/Bamboo02/materials.cs. Executing art/shapes/Plants/Fiscus/materials.cs. Executing art/shapes/Plants/Phila01/materials.cs. Warning, overwriting material for: _1_-_Default Executing art/shapes/Plants/TropicFern/materials.cs. Executing art/shapes/Plants/Reeds/materials.cs. Executing art/shapes/Plants/FiddleLeaf/materials.cs. Executing art/shapes/Vol_Clouds/Vol_Cloud_06/materials.cs. Executing art/shapes/Vol_Clouds/Vol_Cloud_05/materials.cs. Executing art/shapes/Vol_Clouds/Vol_Cloud_01/materials.cs. Executing art/shapes/Vol_Clouds/Vol_Cloud_03/materials.cs. Executing art/shapes/Vol_Clouds/Vol_Cloud_04/materials.cs. Executing art/shapes/Vol_Clouds/Vol_Cloud_02/materials.cs. Executing art/shapes/3TD_Props/PoleBuilding01/materials.cs. Warning, overwriting material for: _3_-_Default Executing art/shapes/3TD_Props/MetalFence01/materials.cs. Warning, overwriting material for: ColorEffectR176G26B26-material Warning, overwriting material for: ColorEffectR154G185B229-material Executing art/shapes/3TD_Props/3td_Barrel_02/materials.cs. Executing art/shapes/3TD_Props/AfricaDock01/materials.cs. Warning, overwriting material for: DockWood01 Warning, overwriting material for: ColorEffectR88G199B225-material Executing art/shapes/3TD_Props/Shack01/materials.cs. Warning, overwriting material for: ColorEffectR213G154B229-material Executing art/shapes/3TD_Props/Bridge01/materials.cs. Warning, overwriting material for: ColorEffectR177G28B149-material Executing art/shapes/3TD_Props/3td_Pallet_01/materials.cs. Executing art/shapes/3TD_Props/Kennel01/materials.cs. Executing art/shapes/3TD_Props/3td_Barrel_01/materials.cs. Executing art/shapes/3TD_Props/MetalFence02/materials.cs. Executing art/shapes/3TD_Props/Shack02/materials.cs. Warning, overwriting material for: ColorEffectR27G177B88-material Executing art/shapes/props/JungleHut01/materials.cs. Warning, overwriting material for: _4_-_Default Warning, overwriting material for: Corrigate01 Warning, overwriting material for: ColorEffectR148G177B27-material Warning, overwriting material for: ColorEffectR153G228B214-material Warning, overwriting material for: ColorEffectR8G8B136-material Warning, overwriting material for: ColorEffectR177G27B88-material Executing art/shapes/props/JungleHut02/materials.cs. Warning, overwriting material for: CorrigateRust04 Executing art/shapes/props/Crate02/materials.cs. Warning, overwriting material for: _2_-_Default Executing art/shapes/props/coconut_green/materials.cs. Executing art/shapes/props/Jetty01/materials.cs. Executing art/shapes/props/coconut_brown/materials.cs. Executing art/shapes/props/crate_01/materials.cs. Executing art/shapes/Winter/TallPine_Win/materials.cs. Executing art/shapes/Winter/DryPine_Win/materials.cs. Executing art/shapes/Winter/Pine_001_Win/materials.cs. Binding server port to default IP UDP initialized on port 0 % - Initializing Tools Executing tools/gui/cursors.ed.cs. Executing tools/gui/profiles.ed.cs. Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs. Executing tools/gui/guiDialogs.ed.cs. Executing tools/gui/fileDialogBase.ed.cs. Executing tools/gui/openFileDialog.ed.cs. Executing tools/gui/saveFileDialog.ed.cs. Executing tools/gui/saveChangesMBDlg.ed.gui. Executing tools/gui/simViewDlg.ed.gui. Executing tools/gui/colorPicker.ed.gui. Executing tools/gui/materialSelector.ed.gui. Executing tools/gui/scriptEditorDlg.ed.gui. Executing tools/gui/colladaImport.ed.gui. Executing tools/gui/EditorLoadingGui.gui. Executing tools/gui/GuiEaseEditDlg.ed.gui. Executing tools/gui/GuiEaseEditDlg.ed.cs. Executing tools/gui/guiObjectInspector.ed.cs. Executing tools/gui/uvEditor.ed.gui. Executing tools/gui/objectSelection.ed.cs. Executing tools/gui/guiPlatformGenericMenubar.ed.cs. Executing tools/gui/guiPlatformGenericMenubar.ed.gui. Executing tools/editorClasses/main.cs. % - Initializing Tools Base Executing tools/editorClasses/scripts/fileLoader.ed.cs. Compiling tools/editorClasses/gui/panels/navPanelProfiles.ed.cs... Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs. Executing tools/editorClasses/scripts/preferencesManager.ed.cs. Executing tools/editorClasses/scripts/guiFormLibraryManager.ed.cs. Executing tools/editorClasses/scripts/guiFormContentManager.ed.cs. Executing tools/editorClasses/scripts/guiFormReferenceManager.ed.cs. Executing tools/editorClasses/scripts/guiFormLayoutManager.ed.cs. Executing tools/editorClasses/scripts/guiFormMessageManager.ed.cs. Executing tools/editorClasses/scripts/expandos.ed.cs. Executing tools/editorClasses/scripts/utility.ed.cs. Executing tools/editorClasses/scripts/contextPopup.ed.cs. Executing tools/editorClasses/scripts/projects/projectEvents.ed.cs. Executing tools/editorClasses/scripts/projects/projectInternalInterface.ed.cs. Executing tools/editorClasses/scripts/input/inputEvents.ed.cs. Executing tools/editorClasses/scripts/input/dragDropEvents.ed.cs. Executing tools/editorClasses/scripts/input/applicationEvents.ed.cs. Executing tools/editorClasses/scripts/guiFormClass.ed.cs. Executing tools/editorClasses/scripts/guiClasses/guiThumbnailPopup.ed.cs. Executing tools/editorClasses/scripts/guiClasses/guiThumbnail.ed.cs. Executing tools/editorClasses/scripts/RSSNews/RSSFeedScript.ed.cs. Executing tools/editorClasses/scripts/RSSNews/RSSStructs.ed.cs. Compiling tools/editorClasses/scripts/core/zip/zipFile.ed.cs... Executing tools/editorClasses/scripts/core/zip/zipFile.ed.cs. Executing tools/base/main.cs. % - Initializing Base Editor Compiling tools/base/canvas/baseCanvas.ed.cs... Executing tools/base/canvas/baseCanvas.ed.cs. Compiling tools/base/menuBar/menuBuilder.ed.cs... Compiling tools/base/menuBar/baseMenu.ed.cs... Compiling tools/base/menuBar/fileMenu.ed.cs... Executing tools/base/menuBar/menuBuilder.ed.cs. Executing tools/base/menuBar/baseMenu.ed.cs. Executing tools/base/menuBar/fileMenu.ed.cs. Compiling tools/base/utils/swatchButtons.ed.cs... Compiling tools/base/utils/treeViewFilterCtrls.ed.cs... Compiling tools/base/utils/inspector.ed.cs... Compiling tools/base/utils/objectNameValidation.ed.cs... Compiling tools/base/utils/undoActions.ed.cs... Executing tools/base/utils/swatchButtons.ed.cs. Executing tools/base/utils/treeViewFilterCtrls.ed.cs. Executing tools/base/utils/inspector.ed.cs. Executing tools/base/utils/objectNameValidation.ed.cs. Executing tools/base/utils/undoActions.ed.cs. Executing tools/worldEditor/main.cs. % - Initializing World Editor Executing tools/worldEditor/gui/profiles.ed.cs. Executing tools/worldEditor/scripts/cursors.ed.cs. Executing tools/worldEditor/gui/guiCreateNewTerrainGui.gui. Executing tools/worldEditor/gui/GenericPromptDialog.ed.gui. Executing tools/worldEditor/gui/guiTerrainImportGui.gui. Executing tools/worldEditor/gui/guiTerrainExportGui.gui. Executing tools/worldEditor/gui/EditorGui.ed.gui. Executing tools/worldEditor/gui/objectBuilderGui.ed.gui. Executing tools/worldEditor/gui/TerrainEditorVSettingsGui.ed.gui. Executing tools/worldEditor/gui/EditorChooseLevelGui.ed.gui. Executing tools/worldEditor/gui/VisibilityLayerWindow.ed.gui. Executing tools/worldEditor/gui/ManageBookmarksWindow.ed.gui. Executing tools/worldEditor/gui/ManageSFXParametersWindow.ed.gui. Executing tools/worldEditor/gui/TimeAdjustGui.ed.gui. Executing tools/worldEditor/gui/AddFMODProjectDlg.ed.gui. Executing tools/worldEditor/gui/SelectObjectsWindow.ed.gui. Executing tools/worldEditor/gui/ProceduralTerrainPainterGui.gui. Executing tools/worldEditor/scripts/menus.ed.cs. Executing tools/worldEditor/scripts/menuHandlers.ed.cs. Executing tools/worldEditor/scripts/editor.ed.cs. Executing tools/worldEditor/scripts/editor.bind.ed.cs. Executing tools/worldEditor/scripts/undoManager.ed.cs. Executing tools/worldEditor/scripts/lighting.ed.cs. Executing tools/worldEditor/scripts/EditorGui.ed.cs. Executing tools/worldEditor/scripts/editorPrefs.ed.cs. Executing tools/worldEditor/scripts/editorRender.ed.cs. Executing tools/worldEditor/scripts/editorPlugin.ed.cs. Executing tools/worldEditor/scripts/EditorChooseLevelGui.ed.cs. Executing tools/worldEditor/scripts/visibilityLayer.ed.cs. Executing tools/worldEditor/scripts/cameraBookmarks.ed.cs. Executing tools/worldEditor/scripts/ManageSFXParametersWindow.ed.cs. Executing tools/worldEditor/scripts/AddFMODProjectDlg.ed.cs. Executing tools/worldEditor/scripts/SelectObjectsWindow.ed.cs. Compiling tools/worldEditor/scripts/editors/creator.ed.cs... Compiling tools/worldEditor/scripts/editors/missionArea.ed.cs... Compiling tools/worldEditor/scripts/editors/terrainEditor.ed.cs... Compiling tools/worldEditor/scripts/editors/worldEditor.ed.cs... Executing tools/worldEditor/scripts/editors/creator.ed.cs. Executing tools/worldEditor/scripts/editors/missionArea.ed.cs. Executing tools/worldEditor/scripts/editors/terrainEditor.ed.cs. Executing tools/worldEditor/scripts/editors/worldEditor.ed.cs. Compiling tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs... Compiling tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs... Compiling tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs... Executing tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs. Executing tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs. Executing tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs. Executing tools/particleEditor/main.cs. % - Initializing Particle Editor Executing tools/particleEditor/ParticleEditor.ed.gui. Executing tools/particleEditor/particleEditor.ed.cs. Executing tools/particleEditor/particleEditorUndo.ed.cs. Executing tools/particleEditor/particleEmitterEditor.ed.cs. Executing tools/particleEditor/particleParticleEditor.ed.cs. Executing tools/convexEditor/main.cs. % - Initializing Sketch Tool Executing tools/convexEditor/convexEditor.cs. Executing tools/convexEditor/convexEditorGui.gui. Executing tools/convexEditor/convexEditorToolbar.ed.gui. Executing tools/convexEditor/convexEditorGui.cs. Executing tools/missionAreaEditor/main.cs. % - Initializing Mission Area Editor Executing tools/missionAreaEditor/missionAreaEditor.ed.cs. Executing tools/missionAreaEditor/missionAreaEditorGui.ed.gui. Executing tools/missionAreaEditor/missionAreaEditorGui.ed.cs. Executing tools/roadEditor/main.cs. - Initializing Road and Path Editor Executing tools/roadEditor/roadEditor.cs. Executing tools/roadEditor/RoadEditorGui.gui. Executing tools/roadEditor/RoadEditorToolbar.gui. Executing tools/roadEditor/roadEditorGui.cs. Executing tools/datablockEditor/main.cs. - Initializing Datablock Editor Executing tools/datablockEditor/datablockEditor.cs. Executing tools/datablockEditor/datablockEditorUndo.cs. Executing tools/datablockEditor/DatablockEditorTreeWindow.ed.gui. Executing tools/datablockEditor/DatablockEditorInspectorWindow.ed.gui. Executing tools/datablockEditor/DatablockEditorCreatePrompt.ed.gui. Executing tools/decalEditor/main.cs. % - Initializing Decal Editor Executing tools/decalEditor/decalEditor.cs. Executing tools/decalEditor/decalEditorGui.gui. Executing tools/decalEditor/decalEditorGui.cs. Executing tools/decalEditor/decalEditorActions.cs. Executing tools/physicsTools/main.cs. % - Initializing Physics Tools No physics plugin exists. Executing tools/navEditor/main.cs. % - Initializing Navigation Editor Missing file: tools/navEditor/NavEditor.cs! Executing tools/navEditor/NavEditorGui.gui. Executing tools/navEditor/NavEditorToolbar.gui. Executing tools/navEditor/NavEditorConsoleDlg.gui. SimObject::linkNamespaces -- Namespace linkage already in place NavEditorConsoleListener Executing tools/navEditor/CreateNewNavMeshDlg.gui. Executing tools/forestEditor/main.cs. % - Initializing Forest Editor Executing tools/forestEditor/forestEditor.cs. Executing tools/forestEditor/forestEditorGui.gui. Executing tools/forestEditor/forestEditToolbar.ed.gui. Executing tools/forestEditor/forestEditorGui.cs. Executing tools/forestEditor/tools.cs. Executing tools/materialEditor/main.cs. % - Initializing Material Editor Executing tools/materialEditor/gui/guiMaterialPreviewWindow.ed.gui. Executing tools/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui. Executing tools/materialEditor/scripts/materialEditor.ed.cs. Executing tools/materialEditor/scripts/materialEditorUndo.ed.cs. Executing tools/guiEditor/main.cs. % - Initializing Gui Editor Executing tools/guiEditor/gui/guiEditor.ed.gui. Executing tools/guiEditor/gui/guiEditorNewGuiDialog.ed.gui. Executing tools/guiEditor/gui/guiEditorPrefsDlg.ed.gui. Executing tools/guiEditor/gui/guiEditorSelectDlg.ed.gui. Executing tools/guiEditor/gui/EditorChooseGUI.ed.gui. Executing tools/guiEditor/scripts/guiEditor.ed.cs. Executing tools/guiEditor/scripts/guiEditorTreeView.ed.cs. Executing tools/guiEditor/scripts/guiEditorInspector.ed.cs. Executing tools/guiEditor/scripts/guiEditorProfiles.ed.cs. Executing tools/guiEditor/scripts/guiEditorGroup.ed.cs. Executing tools/guiEditor/scripts/guiEditorUndo.ed.cs. Executing tools/guiEditor/scripts/guiEditorCanvas.ed.cs. Executing tools/guiEditor/scripts/guiEditorContentList.ed.cs. Executing tools/guiEditor/scripts/guiEditorStatusBar.ed.cs. Executing tools/guiEditor/scripts/guiEditorToolbox.ed.cs. Executing tools/guiEditor/scripts/guiEditorSelectDlg.ed.cs. Executing tools/guiEditor/scripts/guiEditorNewGuiDialog.ed.cs. Executing tools/guiEditor/scripts/fileDialogs.ed.cs. Executing tools/guiEditor/scripts/guiEditorPrefsDlg.ed.cs. Executing tools/guiEditor/scripts/EditorChooseGUI.ed.cs. Executing tools/debugger/main.cs. % - Initializing Debugger Missing file: tools/debugger/Scripts/debugger.ed.cs! Missing file: tools/debugger/Gui/breakConditionDlg.ed.gui! Missing file: tools/debugger/Gui/connectDlg.ed.gui! Missing file: tools/debugger/Gui/editWatchDlg.ed.gui! Missing file: tools/debugger/Gui/findDlg.ed.gui! Missing file: tools/debugger/Gui/debugger.ed.gui! Missing file: tools/debugger/Gui/watchDlg.ed.gui! Executing tools/shapeEditor/main.cs. % - Initializing Shape Editor Executing tools/shapeEditor/gui/Profiles.ed.cs. Executing tools/shapeEditor/gui/shapeEdPreviewWindow.ed.gui. Executing tools/shapeEditor/gui/shapeEdAnimWindow.ed.gui. Executing tools/shapeEditor/gui/shapeEdAdvancedWindow.ed.gui. Executing tools/shapeEditor/gui/ShapeEditorToolbar.ed.gui. Executing tools/shapeEditor/gui/shapeEdSelectWindow.ed.gui. Executing tools/shapeEditor/gui/shapeEdPropWindow.ed.gui. Executing tools/shapeEditor/scripts/shapeEditor.ed.cs. Executing tools/shapeEditor/scripts/shapeEditorHints.ed.cs. Executing tools/shapeEditor/scripts/shapeEditorActions.ed.cs. Executing tools/meshRoadEditor/main.cs. % - Initializing Mesh Road Editor Executing tools/meshRoadEditor/meshRoadEditor.cs. Executing tools/meshRoadEditor/meshRoadEditorGui.gui. Executing tools/meshRoadEditor/meshRoadEditorToolbar.gui. Executing tools/meshRoadEditor/meshRoadEditorGui.cs. Executing tools/riverEditor/main.cs. % - Initializing River Editor Executing tools/riverEditor/riverEditor.cs. Executing tools/riverEditor/RiverEditorGui.gui. Executing tools/riverEditor/RiverEditorToolbar.gui. Executing tools/riverEditor/riverEditorGui.cs. Engine initialized... Started up in 3.36 seconds... Window focus status changed: focus: 1 AntiAliasing has been disabled; it is not compatible with AdvancedLighting. Program shaders/common/fixedFunction/gl/colorV.glsl: Program shaders/common/fixedFunction/gl/colorP.glsl: Program shaders/common/fixedFunction/gl/colorV.glsl / shaders/common/fixedFunction/gl/colorP.glsl: Program shaders/common/fixedFunction/gl/modColorTextureV.glsl: Program shaders/common/fixedFunction/gl/modColorTextureP.glsl: Program shaders/common/fixedFunction/gl/modColorTextureV.glsl / shaders/common/fixedFunction/gl/modColorTextureP.glsl: Program shaders/common/fixedFunction/gl/addColorTextureV.glsl: Program shaders/common/fixedFunction/gl/addColorTextureP.glsl: Program shaders/common/fixedFunction/gl/addColorTextureV.glsl / shaders/common/fixedFunction/gl/addColorTextureP.glsl: Program shaders/common/fixedFunction/gl/textureV.glsl: Program shaders/common/fixedFunction/gl/textureP.glsl: Program shaders/common/fixedFunction/gl/textureV.glsl / shaders/common/fixedFunction/gl/textureP.glsl: Time spent in toggleEditor() : 0.032 s Exporting server prefs... Executing core/art/datablocks/datablockExec.cs. Executing core/art/datablocks/camera.cs. Executing core/art/datablocks/markers.cs. Executing core/art/datablocks/defaultparticle.cs. Executing art/ribbons/ribbonExec.cs. Executing art/ribbons/ribbons.cs. Executing art/particles/managedParticleData.cs. Executing art/particles/managedParticleEmitterData.cs. Executing art/decals/managedDecalData.cs. Executing art/datablocks/managedDatablocks.cs. Executing art/datablocks/datablockExec.cs. Executing art/datablocks/lights.cs. Executing scripts/server/scriptExec.cs. *** LOADING MISSION: levels/Empty Room.mis *** Stage 1 load *** Stage 2 load Executing levels/Empty Room.mis. *** Mission loaded Connect request from: IP:0.0.0.0:0 Connection established 4534 CADD: 4535 local *** Sending mission load to client: levels/Empty Room.mis Mapping string: ServerMessage to index: 0 Mapping string: MsgConnectionError to index: 1 onServerMessage: Mapping string: MsgLoadInfo to index: 2 onServerMessage: Mapping string: MsgLoadDescripition to index: 3 onServerMessage: Mapping string: MsgLoadInfoDone to index: 4 onServerMessage: Mapping string: MsgClientJoin to index: 5 Mapping string: Welcome to a Torque application %1. to index: 6 Mapping string: Visitor to index: 7 onServerMessage: +- a: Welcome to a Torque application Visitor. Mapping string: MissionStartPhase1 to index: 8 *** New Mission: levels/Empty Room.mis *** Phase 1: Download Datablocks & Targets % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs Executing core/scripts/client/postFx/default.postfxpreset.cs. % - PostFX Manager - Applying from preset % - PostFX Manager - PostFX enabled Mapping string: MissionStartPhase1Ack to index: 0 Mapping string: MissionStartPhase2 to index: 9 *** Phase 2: Download Ghost Objects Mapping string: MissionStartPhase2Ack to index: 1 Program shadergen:/b524839793fade4e_V.glsl: Program shadergen:/b524839793fade4e_P.glsl: Program shadergen:/b524839793fade4e_V.glsl / shadergen:/b524839793fade4e_P.glsl: Program shadergen:/9d2cca1bcc29c8e3_V.glsl: Program shadergen:/9d2cca1bcc29c8e3_P.glsl: Program shadergen:/9d2cca1bcc29c8e3_V.glsl / shadergen:/9d2cca1bcc29c8e3_P.glsl: [Material::mapMaterial] - Cannot map unnamed Material Program shadergen:/f5806b103f047a43_V.glsl: Program shadergen:/f5806b103f047a43_P.glsl: Program shadergen:/f5806b103f047a43_V.glsl / shadergen:/f5806b103f047a43_P.glsl: [Material::mapMaterial] - Cannot map unnamed Material Program shadergen:/632b5031898a125e_V.glsl: Program shadergen:/632b5031898a125e_P.glsl: Program shadergen:/632b5031898a125e_V.glsl / shadergen:/632b5031898a125e_P.glsl: Ghost Always objects received. Mapping string: MissionStartPhase3 to index: 10 Client Replication Startup has Happened! fxFoliageReplicator - replicated client foliage for 0 objects Failed to create resource: [levels/Empty Room.mis.decals] *** Phase 3: Mission Lighting Mission lighting done Mapping string: MissionStartPhase3Ack to index: 2 Unable to spawn an object without a spawnClass Mapping string: MissionStart to index: 11 *** Initial Control Object Program shadergen:/bed0efea459b6f85_V.glsl: Program shadergen:/bed0efea459b6f85_P.glsl: Program shadergen:/bed0efea459b6f85_V.glsl / shadergen:/bed0efea459b6f85_P.glsl: Program shadergen:/14841cf054131e51_V.glsl: Program shadergen:/14841cf054131e51_P.glsl: Program shadergen:/14841cf054131e51_V.glsl / shadergen:/14841cf054131e51_P.glsl: Program shadergen:/f04ad263e891c04c_V.glsl: Program shadergen:/f04ad263e891c04c_P.glsl: Program shadergen:/f04ad263e891c04c_V.glsl / shadergen:/f04ad263e891c04c_P.glsl: Program shadergen:/c74b275969540357_V.glsl: Program shadergen:/c74b275969540357_P.glsl: Program shadergen:/c74b275969540357_V.glsl / shadergen:/c74b275969540357_P.glsl: Program shadergen:/c68bd769a68a449c_V.glsl: Program shadergen:/c68bd769a68a449c_P.glsl: Program shadergen:/c68bd769a68a449c_V.glsl / shadergen:/c68bd769a68a449c_P.glsl: Program shaders/common/postFx/gl/postFxV.glsl: Program shaders/common/postFx/gl/passthruP.glsl: Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/postFx/gl/passthruP.glsl: Program shadergen:/8625023c97ea6cf9_V.glsl: Program shadergen:/8625023c97ea6cf9_P.glsl: Program shadergen:/8625023c97ea6cf9_V.glsl / shadergen:/8625023c97ea6cf9_P.glsl: Program shadergen:/71298d72cfd05274_V.glsl: Program shadergen:/71298d72cfd05274_P.glsl: Program shadergen:/71298d72cfd05274_V.glsl / shadergen:/71298d72cfd05274_P.glsl: Program shaders/common/lighting/advanced/gl/farFrustumQuadV.glsl: Program shaders/common/lighting/advanced/gl/vectorLightP.glsl: Program shaders/common/lighting/advanced/gl/farFrustumQuadV.glsl / shaders/common/lighting/advanced/gl/vectorLightP.glsl: Program shaders/common/postFx/gl/postFxV.glsl: Program shaders/common/postFx/gl/fogP.glsl: Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/postFx/gl/fogP.glsl: Program shaders/common/postFx/gl/postFxV.glsl: Program shaders/common/postFx/edgeaa/gl/edgeDetectP.glsl: Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/postFx/edgeaa/gl/edgeDetectP.glsl: Program shaders/common/postFx/gl/postFxV.glsl: Program shaders/common/postFx/gl/gammaP.glsl: Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/postFx/gl/gammaP.glsl: Program shaders/common/postFx/fxaa/gl/fxaaV.glsl: Program shaders/common/postFx/fxaa/gl/fxaaP.glsl: Program shaders/common/postFx/fxaa/gl/fxaaV.glsl / shaders/common/postFx/fxaa/gl/fxaaP.glsl: Executing tools/worldEditor/gui/ToolsPaletteGroups/init.cs. Executing tools/worldEditor/gui/ToolsPaletteWindow.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/ForestEditorPalette.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/NavEditorPalette.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/WorldEditorPalette.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/ShapeEditorPalette.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/TerrainEditPalette.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/ConvexEditorPalette.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/MeshRoadEditorPalette.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/RoadEditorPalette.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/TerrainPainterPalette.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/RiverEditorPalette.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/DecalEditorPalette.ed.gui. Executing tools/worldEditor/gui/WorldEditorTreeWindow.ed.gui. Executing tools/worldEditor/gui/WorldEditorInspectorWindow.ed.gui. Executing tools/worldEditor/gui/WorldEditorToolbar.ed.gui. Executing tools/worldEditor/gui/TerrainEditToolbar.ed.gui. Executing tools/worldEditor/gui/TerrainPainterWindow.ed.gui. Executing tools/worldEditor/gui/guiTerrainMaterialDlg.ed.gui. Executing tools/worldEditor/gui/TerrainBrushSoftnessCurveDlg.ed.gui. Executing tools/worldEditor/gui/TerrainPainterToolbar.ed.gui. Executing tools/worldEditor/gui/ToolsToolbar.ed.gui. Executing tools/worldEditor/gui/EditorSettingsWindow.ed.gui. Executing tools/worldEditor/scripts/editorSettingsWindow.ed.cs. Executing tools/worldEditor/gui/GeneralSettingsTab.ed.gui. Executing tools/worldEditor/gui/ObjectEditorSettingsTab.ed.gui. Executing tools/worldEditor/gui/AxisGizmoSettingsTab.ed.gui. Executing tools/worldEditor/gui/TerrainEditorSettingsTab.ed.gui. Executing tools/worldEditor/gui/CameraSettingsTab.ed.gui. Executing tools/worldEditor/gui/ObjectSnapOptionsWindow.ed.gui. Executing tools/worldEditor/scripts/objectSnapOptions.ed.cs. Executing tools/worldEditor/gui/TransformSelectionWindow.ed.gui. Executing tools/worldEditor/scripts/transformSelection.ed.cs. Could not create a description for binding: + Could not create a description for binding: + Executing tools/convexEditor/convexEditorSettingsTab.ed.gui. Executing tools/roadEditor/RoadEditorSettingsTab.gui. Executing tools/navEditor/NavEditorSettingsTab.gui. Missing file: art/forest/brushes.cs! Executing tools/shapeEditor/gui/ShapeEditorSettingsTab.gui. Executing tools/meshRoadEditor/meshRoadEditorSettingsTab.gui. Executing tools/riverEditor/RiverEditorSettingsTab.gui. Time spent in toggleEditor() : 0.543 s *** Control Object Changed Program shadergen:/b87e2469622608e0_V.glsl: Program shadergen:/b87e2469622608e0_P.glsl: Program shadergen:/b87e2469622608e0_V.glsl / shadergen:/b87e2469622608e0_P.glsl: /home/mic/Torque3D-3.7-rc/Engine/source/platformSDL/menus/menuBarSDL.cpp(115,0): {Fatal} - i have a pretty good pc (8-core i7/16GB RAM/4GB GTX970) and can follow instructions, so if i can help test anything let me know Link to comment Share on other sites More sharing options...
buckmaster Posted June 21, 2015 Author Share Posted June 21, 2015 Ah, those menu bars are giving us hell. Probably need to look into that properly for 3.8, or hope BeamNG has a solution they can backport. Link to comment Share on other sites More sharing options...
hreikin Posted June 22, 2015 Share Posted June 22, 2015 It builds! It runs! However, there is no sound on Debian Wheezy. During startup, I see this in the console:SFXSystem::createDevice - created OpenAL device 'OpenAL Soft'Provider: OpenALDevice: OpenAL SoftHardware: NoBuffers: 16 i also get no sound through either openal/null, ubuntu 14.04one other thing i have noticed is when i try typing into anything (naming things/etc) if any of the keys i need to type are pre-set shortcuts for something then you cant always type that letter because it does whatever the shortcut is, i have noticed u and g being problematic so far Link to comment Share on other sites More sharing options...
Azaezel Posted June 22, 2015 Share Posted June 22, 2015 no sound: That with https://github.com/GarageGames/Torque3D/pull/1290 incorporated? Link to comment Share on other sites More sharing options...
hreikin Posted June 22, 2015 Share Posted June 22, 2015 ah, thanks @Azaezel that fixed it Link to comment Share on other sites More sharing options...
Recommended Posts