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Yes....mobile games market is bigger every year since 2016......personally i am not so interested in mobile games....more pc artistic "games" ....like this : http://www.tale-of-tales.com/tales/RAM.html

and this forum is for me interesting too : http://notgames.org/forum/

I have a demo of Crysis on my harddrive and playing it sometimes....the game looks good even today....great engine.

....i also tried Unity 5.1 but i do not know...this engine somehow tired or not fun of working with him.

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Yes....mobile games market is bigger every year since 2016......personally i am not so interested in mobile games....more pc artistic "games" ....

 

Then you are a dying breed. Especially as a developer you are basically forced to hop on the new market, if you want to keep up. More especially as an indie developer, big companies may have secured a good product for them in the PC market, but even they more and more make their games mobile ready or make a mobile version or sometimes even make it mobile only. Remember when Blizzard announced the new Diablo would be a mobile game? It was one of the biggest outcrys ever and people hated it. The sad truth however may be, that even if they screw over their entire fanbase of PC gamers, they still have a twice as big market on the mobile side.

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@Bloodknight .....computer game = a game that is played on a computer, in which the pictures that appear on the screen are controlled by pressing keys or moving a joystick

http://dictionary.cambridge.org/amp/english/computer-game

.....so by this definition are walking simulators a games?....Yes...that means they meet the basic condition of this definition...or maybe a game like Dear Esther is not a game according to you....does it have to shoot there to be a game? :roll:....good god! :D



@Duion...for me it is just a hobby not a livelihood...i enjoy creation :)

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that doesnt define game, it just defines a computer version of a game, your definition or understanding is either limited by language or actually dishonest.


There are an awful lot of definitions of game, including prostitution, so I guess we can start suggesting that all games are whores :p

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@Duion...for me it is just a hobby not a livelihood...i enjoy creation :)

 

To me as well, but that is exactly the problem I'm talking about. If you want to be popular you need to follow the trend, if you don't follow it, then you are not popular. Same goes for game engines, the trend is mobile, so you need to go mobile. Torque3D's main selling point is that it is open source, but the open source game development community turned into mobile game development community and so they don't use Torque3D, because it cannot do mobile games.

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The tangent discussion is good, i'll have to moderate and do less posts as this is less work on our project :lol:

 

I've been using the Godot engine for over three years...i think since version 2.1

....and i can guarantee you that most people who use Godot engine have liked the simplicity and

simultaneously cleverness of the editor and overall engine workflow and also the speed with which you have the overall game prototype done.

I agree, ease of use and best workflow is why Unity got a massive adoption very early when it was not very known and was available on Mac only.

Lot of people asked for Windows and was ready to buy the expensive 1000$ license. Because it was the best and more friendly 3D game editor ever available, even today. It got popular lot more later with big marketing, before it already got lot a big user base growing very quickly because it was the more friendly with the best workflow.


One Godot big key success is to have new people try it and most keep using it.

It's also because it's very user friendly with fast and simple editor workflow.

Even last CryEngine version or Lumberyard are copying that modern editor and workflow, because they know they was too much outdated.



How to make some character based prototype

- drop some floor and objects with physics

- create a capsule physic for player

- add a control script to the player prefab and a camera script

- import your character, edit your animations and blending

- edit controler script to manage animations

And you have your starter prototype with your own custom character and custom animations and physics control quickly and easy.


This is one main simple test to quickly evaluate how fast is 3D engine to prototype, and if it is user friendly enough.

Perhaps this workflow will be as easy in T3D4 later ?



About advertisment, why T3D twiiter is so empty ?


Despite some two or three games news, it's empty like abandonned.

Why don't devs post regular screenshots progress and tests ?

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For most of your blurb...

[himg=200]https://i.vgy.me/n8IBiL.png[/himg]


As far as the twitter thing, as far as I know, it is owned by a community member, not by the 'organization', and honestly, I'm not sure what should be put on there, it highlights a few games being developed here and there, even if it was controlled by the organisation, I'm not sure much more could be done. Does a weekly progress report on jeffs blog seem like a good thing? perhaps picking out a few of the screenshots from artists alley in discord?

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Does a weekly progress report on jeffs blog seem like a good thing? perhaps picking out a few of the screenshots from artists alley in discord?

This forum and blog are invisible to the majority of game developers that does not know T3D.

Like Godot putting news on twiiter is a way to show to every game developer T3D exists and it's actively developed.

Weekly dev screenshots showing anything that is progress would be a good start.

What do you think @JeffR ?

(It would not be lot of work to do a screenshot and post some comments, and show everyone T3D 4 is growing)




Is T3D 4 getting improvments made in BeamNG game like better physics, faster loading, better lighting ?

http://blog.beamng.com/the-2019-winter-release-beamng-drive-v0-18/

ZM5UPrcY10Q

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This forum and blog are invisible to the majority of game developers that does not know T3D.

Like Godot putting news on twiiter is a way to show to every game developer T3D exists and it's actively developed.

Weekly dev screenshots showing anything that is progress would be a good start.

What do you think @JeffR ?

(It would not be lot of work to do a screenshot and post some comments, and show everyone T3D 4 is growing)




Is T3D 4 getting improvments made in BeamNG game like better physics, faster loading, better lighting ?

http://blog.beamng.com/the-2019-winter-release-beamng-drive-v0-18/

 

The physics in BeamNG was developed by them for soft body simulation, took them quite a while to implement and it was developed for their game in mind, i dont think even if beam was to share their dev with torque3d it would work, something that complex is usually not needed. But if torques physics engine was updated to have a host of in editor joints available you would pretty much have all the physics needed unless you are going for simulation like BeamNG did.

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@Razer

I'm preaching for over 5 years now to update social media accounts for Torque3D, yet nobody ever did anything regarding that. For example up to this day the Torque3D page on ModDB was never updated with a new description or screenshots to reflect the new MIT engine instead of the old commercial one from almost a decade ago.


Some time ago I took things into my own hands and managed to convince the admins of the website to hand me over the control of that account and then I handed it over to JeffR since he is officially in charge and people don't like me in charge of things, just for him to instantly wreck it and do nothing with it, making my efforts void.


ModDB is not that relevant anymore, so promoting there will hardly do anything now, but this is just an example of our history of never getting anything done. Same problem is with Twitter, Facebook etc accounts, I don't use them otherwise I would have already taken care of those as well, but they would also most likely been instantly wrecked by others.


Almost every creator knows how to create outlets on social media to increase visibility of their work, but not our community, we have almost nothing that is visible to the outside world. At least JeffR created a Patreon which I told him to do, but it is also not advertised anywhere so most people probably do not even know it exists.

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@Razer

I'm preaching for over 5 years now to update social media accounts for Torque3D, yet nobody ever did anything regarding that. For example up to this day the Torque3D page on ModDB was never updated with a new description or screenshots to reflect the new MIT engine instead of the old commercial one from almost a decade ago.


Some time ago I took things into my own hands and managed to convince the admins of the website to hand me over the control of that account and then I handed it over to JeffR since he is officially in charge and people don't like me in charge of things, just for him to instantly wreck it and do nothing with it, making my efforts void.


ModDB is not that relevant anymore, so promoting there will hardly do anything now, but this is just an example of our history of never getting anything done. Same problem is with Twitter, Facebook etc accounts, I don't use them otherwise I would have already taken care of those as well, but they would also most likely been instantly wrecked by others.


Almost every creator knows how to create outlets on social media to increase visibility of their work, but not our community, we have almost nothing that is visible to the outside world. At least JeffR created a Patreon which I told him to do, but it is also not advertised anywhere so most people probably do not even know it exists.

 


Exactly, it will be hard to get new people coming to Patreon or get new devs interested in open source alternatives if they don't know T3D exists :lol:



Nobody use forums anymore; but modern platforms like twiiter,Facebook, youtube, discord, twitch and some others.

Posting some T3D development screenshot weekly on social media takes some minutes.

Past weeks i forgot a lot T3D exists or i should check it, while there is lot of news about Godot making me remember it exists and is actively growing.

This shows why social media is important for all developers, even open source like Godot or Blender.


I don't think there is so much open source people really seeking T3D otherwise there would have been lot more T3D games in the making :mrgreen:

Lot of Godot users are also Unity users for example; they was not seeking open source software specially, but got aware of Godot on social media and started using Godot.

So T3D should also try to get on board people that are already game developers using other engines.

Perhaps T3D developers think T3D user base can only be people working with open source software only and no other paid engines :lol:

(or they think don't care communicating about T3D, while Godot had active communication on social media before 3.0 very earlier)


It's a shame this good engine will stay underground and unknown because of old stubborn choice to not do small communication work.

It is like it is unfortunatelly.

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I did not know Torque existed before as well, the only reason I found out it existed is, because it was open sourced and the point where it was open sourced there were articles on mainstream PC magazine websites about it.


Also looking at Torque3D in the open source category only makes it the best engine in computer history, so it should have been the job of the open source community to use and promote it, but this did not happen, this is basically where we lost connection and the open source community as well.


So the promotion should be aimed towards the open source community, the Linux community and the mobile developer community. I saw games made with Torque that were for mobile, so it cannot be that hard to make it compatible again.


But we should not abandon the forum or the website, the website and forum should be the main platform where updates are posted, social media should always be only used as an outlet, never as main platform, since if you get banned, you are completely destroyed, but if it was just an outlet you only lost a little bit.


PS: And especially because of the social media update aspect it is most important to make more small releases of the engine, since every release you can post update news, but if you have no releases in years like we do now, everyone will think it is dead.

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Nobody use forums anymore; but modern platforms like twiiter, Facebook, youtube, discord, twitch and some others.

Posting some T3D development screenshot weekly on social media takes some minutes.

Past weeks i forgot a lot T3D exists or i should check it, while there is lot of news about Godot making me remember it exists and is actively growing.

This shows why social media is important for all developers, even open source like Godot or Blender.


I don't think there is so much open source people really seeking T3D otherwise there would have been lot more T3D games in the making :mrgreen:

Lot of Godot users are also Unity users for example; they was not seeking open source software specially, but got aware of Godot on social media and started using Godot.

So T3D should also try to get on board people that are already game developers using other engines.

Perhaps T3D developers think T3D user base can only be people working with open source software only and no other paid engines :lol:

(or they think don't care communicating about T3D, while Godot had active communication on social media before 3.0 very earlier)


It's a shame this good engine will stay underground and unknown because of old stubborn choice to not do small communication work.

It is like it is unfortunatelly.

 

https://discord.gg/tDffZrS would be the daily discord talks link.

https://www.youtube.com/channel/UCuQHnYAuiKmanS1QPmqzk1w would be jeffs youtube at least.

twitter: we asked the guy running that one to hold off a bit on pointing directly at current wipwork since we didn't want to propagate bad information as we try a few things on out layout/design wise particularly in regards to porting old projects to the new systems so we can properly document the crap out of that.

forums are important too. why it was so irritating to see concise data briefings buried under off-topic. though do still think it'd be best to work up a sticky+ full subforum once we really kick things on off, if not sooner.

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Something I probably would not have noticed if I hadn't been linking here from my site...but the entirety of the wiki and the main google search result home page are using an http:// protocol as opposed to https://


I literally had to type https://torque3d.org in the browser to get to a secure homepage, as any searches list http://torque3d.org at the top.


This is HUGE. The downloads page is hosted as well under http://


While surely there is no foul play here, a huge deterrent to even navigating the community site may need looking into.


Just briefly taking a peek I saw this issue which(I believe) is causing Torque's forum to show as not secure although it is using a secure https:// protocol:


SEC7137: [Mixed-Content] The origin 'https://forums.torque3d.org' was loaded in a secure context and loaded an optionally blockable insecure image resource at 'http://ghc-games.com/public/nichijou_deerplex.jpg'.


Maybe work is being performed under the hood, but thought I'd give a heads up to those in the driver's seat ;)

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why is https such a big deal, I'm pretty sure nobody even knows why it even exists anymore? certainly, if they demand it for everything

 

It's a shame this good engine will stay underground and unknown because of old stubborn choice to not do small communication work.

It is like it is unfortunatelly.

Also, I'm thinking razer as a troll now, his language is offensive and demeaning, he like duion attributes malice to everything he does agree on, he's also constantly shilling godot on top of that.

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Something I probably would not have noticed if I hadn't been linking here from my site...but the entirety of the wiki and the main google search result home page are using an http:// protocol as opposed to https://

 

That is probably because nobody has worked on the website for like 5 years or so, most people do not even know anymore who made it or who operates it now. It is a side problem to our nonexistent steering committee. The website was made by Daniel Buckmaster I think and the repository is: https://github.com/crabmusket/Torque3DLandingPage , in the past he was part of the steering committee, but is now inactive, as well as every other member from the steering committee is inactive except JeffR, but this is also a topic I have been preaching about for many years.



@All others

Https is a huge deal, it is extremely important to get ranked high in search engines and to appear trustworthy to users, if you don't have encryption nowadays you will automatically lose a large portion of your customers or potential customers.

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the wiki is Wikidot, the general website should be covered by GitHub system, and I did read an article the other day that proves google is making the arbitrary decision for no good reason that effects ranking for no good reason, yet again proves that silicon valley is running your life whether you like it or not. Your website security is not enhanced by https, https is all about data between the endpoints, so if you have a shop then its a priority, you could argue the toss about logins to non-essential sites, but sites that require no user input it's wholly unnecessary. it also doesn't stop Google tracking your every damn stop either, so the giant corps are still sucking your endpoint data https or not.


As for the mixed content, probably shouldn't be tracking that stuff so hard, it's pretty unnecessary unless you are on a particularly secure site like a store or some such, not everyone has https websites to host images for forums.

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Also, I'm thinking razer as a troll now, his language is offensive and demeaning, he like duion attributes malice to everything he does agree on, he's also constantly shilling godot on top of that.

It's a tangent topic so we are allowed to name other engines, i could replace Godot by UE4 or Unity, you just can't hear any other engines names.

Did you ever tried Godot for example ? Because you should as it will really change your perception about editor, workflow and quick prototyping.

Perhaps you would become less angry to people naming Godot and you would also like T3D 4 to copy some ideas or features making it even better.


Yes i agree with @Duion because he is just right about all those posts saying T3D is lacking social media communication and T3D stays very unknown.

We are giving opinions and some keys to give T3D more success and popularity, you get it wrong about the discussion, the goal is not a useless engine Vs engine debate.

It's time to grow up little boy :mrgreen:


@JeffR it is allowed to freely name other people "trolls" because you don't agree with one or two people ?

And what do you think about social media more active communication (Youtube, Facebook, Twiiter, Reddit, Twitch and others)


 

I did not know Torque existed before as well, the only reason I found out it existed is, because it was open sourced and the point where it was open sourced there were articles on mainstream PC magazine websites about it.


So the promotion should be aimed towards the open source community, the Linux community and the mobile developer community. I saw games made with Torque that were for mobile, so it cannot be that hard to make it compatible again.


But we should not abandon the forum or the website, the website and forum should be the main platform where updates are posted, social media should always be only used as an outlet, never as main platform, since if you get banned, you are completely destroyed, but if it was just an outlet you only lost a little bit.


PS: And especially because of the social media update aspect it is most important to make more small releases of the engine, since every release you can post update news, but if you have no releases in years like we do now, everyone will think it is dead.

The bigger gaming and game maker community is windows not Linux.

Fortunatelly social media channels works for both Windows and Linux.

Yes keep forums they have their own usage for some people, but the forums are like hidden to the majority, forums are not advertisment, they don't have the same advert function as social media channels like Youtube, Facebook, twiiter, reddit, twitch and others.

 

https://discord.gg/tDffZrS would be the daily discord talks link.

https://www.youtube.com/channel/UCuQHnYAuiKmanS1QPmqzk1w would be jeffs youtube at least.

twitter: we asked the guy running that one to hold off a bit on pointing directly at current wipwork since we didn't want to propagate bad information as we try a few things on out layout/design wise particularly in regards to porting old projects to the new systems so we can properly document the crap out of that.

Nice it seems things are on the right direction for T3D.


Your link youtube T3D videos is really not showing T3D as very active.

Videos are from 2 or 11 months, others are perhaps outdated about T3D 4 progression.

But i understand it's not @JeffR to make videos , it will be to community to add lot more videos showing alpha or beta features in progress, or workflow, or code or some small minimal games tutorials.

Getting more users able to make more youtube videos on board is the key, so you need other social media advert (twiiter, reddit, twitch and others).

But it's on the right track.


About videos, where are T3D 4 import tutorial, animation editing, coding some basic gameplay, managing physic interactions ?

This is exactly what kind of tutorials beginners or new comers seek for, and why some very popular engine is so popular (starting with "U" but no name :mrgreen: )

I guess such this will also rely only on the more active T3D 4 users when T3D 4 will get more users.


About twiiter some other popular open source engine (starting with "G") had lot of twiiter communication before 3.0 for example, so why not starting ?

Weekly screenshots showing some code or some 3D model or shader or editor feature would be enough even if some things would change later, because the goal is to show T3D is active to majority of game developers.


I'm off from the discussion (that is not so tangent allowed it seems), because i have no other keys or opinions for T3D improvment, and we must focus on making a game instead.

While some nature angry forum people will stay angry at others :lol:

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