Mud-H Posted March 30, 2015 Share Posted March 30, 2015 I just want to share the current status of a racing game I have been working on during the last year. It's my second attempt for this game after the fail of initial project called: "NO2 Racing". The name was changed to Boost! after I realized my stupid mistake that Nitrous oxide is N20... and N20 racing sound bad after being used to N02...Boost! is a multiplayer racing game project that take it's major inspiration from good old arcade/NES game "SuperSprint". The game won't be a SuperSprint clone, it have many different racing modes and track style planned which most are based on other retro racing games. I won't get into details now and the website is down until I clean up the future plan for Boost! and which features would be part of an eventual initial release. I stopped development in February because I needed a break but I'm considering a return to it since it was getting close to be a playable game. We did some conclusive Multiplayer testing, but still need to enhance the collision system to provide a better experience. So here's the first unofficial Public video of Boost! that I decided to shared with Torque3D community to show where I am at. Now, maybe some of you will be able to help me with some issues I'm facing...This video have PostFX disabled... Forgot to activate itsx4YyHD8MI4 I have also publish a rough video showing the FX Manager I use to save different track ambience presets. The current version is in a middle of a restructuration so some features are broken (like the Precipiation presets saving). I'm planning to update the FX Manager to be a T3D extension that could be added to any projects allowing to quickly and simply edit the environment settings of a level without having to load the editor.x0IRSQAn3nE That's it for now. I'm currently reorganizing the project and would start on a fresh script base with a simplified initial release plan. I would also rewrite my custom Vehicle Class since I'm having some problem with it. Current class is base on HoverVehicle since I wanted an old-school steering feel (Car rotate 360 around it's middle point) but this time I will use WheeledVehicle and remove the standard front wheel steering.Also, I just want to point that I'm working on this alone mostly (I have a motivation partner only) and starting to realize that if I want to get to release stage, I might need some development assistance. So, if any of you could be interested in helping me getting Boost! done, I'd like to discuss the possibility with you. I think what I need the most is a skilled T3D coder, I'm getting better and better with coding but I can't dedicated enough time to it as I need to deal with the arts and scripting. Anyway. it's not an official request, just wanted to say that I'm interested to get a serious development partner...(Before someone ask, I can't pay for assistance, I'm looking for long term association with shared revenues...) Thanks, and as usual, any feedback are appreciated but don't forget that it's a rough quickly produce videos which is not showing Boost! at is best... Quote Link to comment Share on other sites More sharing options...
kynora Posted March 31, 2015 Share Posted March 31, 2015 Cool Quote Link to comment Share on other sites More sharing options...
Johxz Posted March 31, 2015 Share Posted March 31, 2015 good job ;) Quote Link to comment Share on other sites More sharing options...
Jason Campbell Posted April 5, 2015 Share Posted April 5, 2015 This looks great! I love Championship Sprint and Offroad and this seems to capture that same spirit. Quote Link to comment Share on other sites More sharing options...
jay1ne Posted April 6, 2015 Share Posted April 6, 2015 Really cool Quote Link to comment Share on other sites More sharing options...
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