karpathios18 Posted March 3, 2020 Share Posted March 3, 2020 New Mission: main/data/missions/CTF.misPhase 1: Download Datablocks & Targets* Phase 2: Download Ghost ObjectsGhost always started******PLEASE RESAVE THE TERRAIN FILE FOR THIS MISSION! THANKS!******Missing terrain texture: main/data/missions/../terrains/CTF/DryLava01Missing terrain texture: main/data/missions/../terrains/CTF/DryLava02Missing terrain texture: main/data/missions/../terrains/CTF/ParchedDirt01Missing terrain texture: main/data/missions/../terrains/CTF/HardGround01Missing terrain texture: main/data/missions/../terrains/CTF/LavaFlow02Missing terrain texture: main/data/missions/../terrains/CTF/ground_01Connection error: FkIo0I.Set::getObject index out of range.main/client/serverConnection.cs (295): Unknown command empty.Object ChatManager(10633) SimSet -> SimObjecton the game we are working we havent find a way to make a terrain for TGE pls any help will be huge !!! thank you all Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted March 3, 2020 Share Posted March 3, 2020 Are you asking about using a height map other than one created in the editor ? Or are you having trouble using the editor ? If its made in a different program then its possibly in the wrong format . I could be wrong but its like a 16bit JPG or something .If your not finding the right one that you've saved in the editor then your just probably pointing to the wrong one in the MIS file . Quote Link to comment Share on other sites More sharing options...
karpathios18 Posted March 6, 2020 Author Share Posted March 6, 2020 Are you asking about using a height map other than one created in the editor ? Or are you having trouble using the editor ? If its made in a different program then its possibly in the wrong format . I could be wrong but its like a 16bit JPG or something .If your not finding the right one that you've saved in the editor then your just probably pointing to the wrong one in the MIS file . yeah i created a new one in the L3DT editor, and exported it for TGE engine , i dont know how to explain but i could show you with teamviewer to understand what i mean, Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted March 6, 2020 Share Posted March 6, 2020 Sry I have no idea what Teamview is . This is the process that I think should work .1 Make sure you have the folder . common/editor/heightscripts/ . If you dont have it then create the heightscripts folder there . I think that the editor looks there by default some way , by scripting or in the engine source code .2. Place the heightmap in the heightscripts folder .3. Start a mission , Click on "window' , choose terrain terraform editor .4. Click the operations tab , choose bitmap . It should show the file in a list .Once youve done that it and saved the level it should save the info to the .trn file which will be given the same name Quote Link to comment Share on other sites More sharing options...
karpathios18 Posted March 19, 2020 Author Share Posted March 19, 2020 i will give a try thank you alot, if i cant make is there a way i can catch up with ya expert in here, something like discord, or something, ( teamViewer is a good program that allows you to use my pc when i give you my password, so you can help me out, Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted March 20, 2020 Share Posted March 20, 2020 Im just a hobbyist , I read these posts often and am happy to try and help if I think that I can . Theres a discord here in which I think the real experts gather .After re-reading what I wrote to you I see that I left out an important step which is after you chose the bitmap click the perform operation button , that applies the bitmap . Then you can save the level . Quote Link to comment Share on other sites More sharing options...
karpathios18 Posted April 2, 2020 Author Share Posted April 2, 2020 Im just a hobbyist , I read these posts often and am happy to try and help if I think that I can . Theres a discord here in which I think the real experts gather .After re-reading what I wrote to you I see that I left out an important step which is after you chose the bitmap click the perform operation button , that applies the bitmap . Then you can save the level . could you pls add me on discord my name is Dragonic#2261 to communicate easier with you thank you very much :) Quote Link to comment Share on other sites More sharing options...
Jason Campbell Posted April 2, 2020 Share Posted April 2, 2020 Hello karpathios,I read through this and apparently they did drop support for 1.5.2 but it may still work.http://www.bundysoft.com/wiki/doku.php?id=plugins:fileio:l3dtio_torqueter:userguide:tge Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted April 4, 2020 Share Posted April 4, 2020 Karpatios18 , I dont use discord . Nothing personal , I just don't bother . The guys around here and there a far more capable . Quote Link to comment Share on other sites More sharing options...
karpathios18 Posted April 6, 2020 Author Share Posted April 6, 2020 Hello karpathios,I read through this and apparently they did drop support for 1.5.2 but it may still work.http://www.bundysoft.com/wiki/doku.php?id=plugins:fileio:l3dtio_torqueter:userguide:tge hi jason i already tried that and its not working for some reason.. even if i put the terrain correctly to the game, the terrain doesnt show up, and it says that all the time(New Mission: main/data/missions/CTF.mis Phase 1: Download Datablocks & Targets* Phase 2: Download Ghost ObjectsGhost always started ** ** ** PLEASE RESAVE THE TERRAIN FILE FOR THIS MISSION! THANKS! ** ** **Missing terrain texture: main/data/missions/../terrains/CTF/DryLava01Missing terrain texture: main/data/missions/../terrains/CTF/DryLava02Missing terrain texture: main/data/missions/../terrains/CTF/ParchedDirt01Missing terrain texture: main/data/missions/../terrains/CTF/HardGround01Missing terrain texture: main/data/missions/../terrains/CTF/LavaFlow02Missing terrain texture: main/data/missions/../terrains/CTF/ground_01Connection error: FkIo0I.Set::getObject index out of range.main/client/serverConnection.cs (295): Unknown command empty. Object ChatManager(10633) SimSet -> SimObject) Quote Link to comment Share on other sites More sharing options...
karpathios18 Posted April 6, 2020 Author Share Posted April 6, 2020 and all the missing terrain textures , and inside the files correctly Quote Link to comment Share on other sites More sharing options...
fLUnKnhaXYU Posted April 6, 2020 Share Posted April 6, 2020 Im just wondering , have you loaded the heghtmap successfully yet ? As for the textures , first check the file directory and affirm the path to your images . If things seem correct but arent working correctly then check your .TER file . Its compiled and encrypted but you can open it with notepad then search for your terrain texture file names Youll see a path , check against those paths , they are where your searching for the textures and something could be wrong . You can also edit the paths in the word processor . lastly try putting the textures in the data/terrains and any subfolder you wish or just leave them in the data/terrains folder . go back to the editor and window > texture painter > add/change and go through the folders to where they should be . Quote Link to comment Share on other sites More sharing options...
bsisko Posted April 13, 2020 Share Posted April 13, 2020 Are the terrains in the same folder as the terrain file or the mission file? Quote Link to comment Share on other sites More sharing options...
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